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10/8/2014 4:19:37 AM
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It's not lag, it's the neglected focus of net code on Bungie's part.
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  • I still think its a p2p issue, bungie never said the multiplayer runs off dedicated servers. The only thing im confused about is that there arent any host migrations.

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  • No. It's kinda like halo. The net code for the game isn't as good as it could be so that's how the majority of kill swapping happens.

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