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originally posted in: Add Matchmaking for Raid!
9/26/2014 3:19:50 PM
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Eehhh... Honestly, I used to say the same thing. But even doing Strike playlists, LFG players often run off in random directions, getting killed, not coordinating. The raid should really be kept as a pre-made party event. Weekly Heroic Strikes, on the other than, should be LFG capable, but only for players who have, let's say, level 24 or better gear? I know it unlocks at 22, but the LFG tool shouldn't be made available until they are at least the same level.
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  • So screw solo players... no raid's for you? thats BS.

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  • Dude, that's the point of a raid. A raid is not a one-person thing. That's like playing Tetris and being made there are no round blocks! It's not designed for that! It's like playing basketball against a team of 5 and complaining when you lose cause you can't play alone! It is a RAAAAID, it is VERY HARD VERY HIGH LEVEL BOSSES. It is not intended to be a 1-person challenge. It is a challenge, a puzzle, a hard-as-hell fight. If you don't want to play a game as intended, you lose your right to be mad about how a game is played! It was designed to be played a certain way. Raids are a certain type of play that require careful coordination between a TEAM. If you want to raid, you have to give in to the fact that you can't do it alone and play as a team member with 5 people who have the same goal to win no matter how hard the fight will be, because if you go in expecting to damage the boss til it dies you will wipe every time. Go watch the video or something, jeebus!

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  • yea i mean people who have no "friends" playing when i say solo players. Not attempting to solo raid.... Yet again, hence the creation of a thread asking for matchmaking for raid. What would adding matchmaking to raid hurt honestly? How would it do anything but help?

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  • Honestly, none of my friends have a PS4 but one and he doesn't have Destiny. All my online destiny friends have come from random encounters and posts in threads. The reason matchmaking would hurt is that it would give more false hope. It would be a moot point because on the off-chance someone who knows how raid works hops in, he would be met with people at the minimum level with no prior knowledge of the raid would wipe for a half hour until everyone left out of frustration and ignorance. It's not that it would hurt, it's that it would be a waste of time for Bungie to even develop until the raids are nerfed to allow casual players the opportunity to beat, if they go that route as most raid-games do. I would rather have bungie develop fixes to the legitimate issues and improve the game than waste time on a mechanic that would help no one complete the raid and would provide more fodder for people to complain about. I assure you if this feature is added, there will be thousands of posts about bad experiences and people complaining about how the matchmaking isn't selective enough or about how there should be more functionality to kick afk players and how those kicked players never find replacements and on and on.

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  • [quote] I assure you if this feature is added, there will be thousands of posts about bad experiences and people complaining about how the matchmaking isn't selective enough or about how there should be more functionality to kick afk players and how those kicked players never find replacements and on and on.[/quote] This is the destiny comunity. People will complain about anything.. such as adding matchmaking to an area where there should be matchmaking.

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  • I disagree. The whole point of a game like this, in the words of Bungie, is to bring people together to do extraordinary things. Quite frankly, there are not enough social aspects to sustain this game indefinitely. Proximity chat and matchmaking are made to fill this void. For raids, why not use checkpoints to your advantage? Match each person together and let them play. If they quit, they are given credit up to the last checkpoint. When they want to play again, the system matches them with people with the same or similar save points. None of this is really that difficult to do, but there is just so much other high priority issues ot fix/tweak that it is low on the list. Personally, I do not plan to do a raid unless such a system is implemented. Which means, there will be a point when I stop playing because the game will not provide me a way to interact with other folks in order to continue playing. I'm not alone in this either. I'm 33yrs old and i do not, for the life of me, want to play with a bunch of immature kids for a five hour raid. I've done it enough to know that I dont like it. However, i could probably tolerate it in 30m to 1hr spurts. The point is, why limit the opportunities to socialize when there are barely any to begin with. It is only creating a reason for casual players to stop playing because they will not be able to progress.

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  • Again, maybe that's just us being a bunch of old dogs. We're utilizing their forums, their apps, and communicating instantaneously with each other. I think that was the real purpose in teh Grimoire as well, to get us on here, get us online and using our other tools. Maybe the social aspects aren't in-game, but neither are grimoire, but we don't seem to care. I think it was an idea of pushing us to be here where communication can be tested, screen, and then grouped up if that's the determination. I don't see an issue, and I feel like I've been saved a lot of a**holes running their mouth in-game because of it.

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