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9/15/2014 2:34:48 PM
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Yeah, their idea of a "challenging" boss fight is ridiculous. I'll admit a boss should have a lot of health, with adds (Mobs), phases, and unique abilities and obstacles (ie. floor crumbles away revealing lava, or the walls are closing in, hurry up!), but the current setup is terrible. Take note of what other MMOs are doing to enhance their instances/scenarios/dungeons and do the same. The only real obstacle Destiny has to struggle with is making challenges with a first person perspective in mind. It's two different things: watching a football game, and actually being in one. It's hard to get an idea of everyone's position on the fly in an FPS, but boss fights can still be fun, just not how they are now.
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  • Yeah. Like, if when phogoth was at 50% he smashes the balconies to pieces

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  • Edited by PapaCap: 9/16/2014 8:29:23 AM
    (Phogorth encounter: starting on paragraph 4) And the invisible ceiling to go along with it lol. Joking aside that is what could have been great, although the whole point of having a massive boss like Phogorth is to use his size to intimidate the player. If all he does is shoot laser beams from his eyes then at some point during development they fell way off course. At least make him chase us, I want that feel of thinking, if I stop to turn around instead of running away, then I'm dead. Phogorth is just one example of where they went wrong with boss fights, but he's still one of my favorite boss themes. The boss himself is huge, gnarly and loud, and he's chained up - which is what makes him intimidating. Did I mention the chains? It's like if aliens made a space remake of King Kong, and us Guardians have to kill it, because it breaks international copyright laws... literally. It could start with Phogorth breaking out of his chains as usual, but instead of the chains receding into the ground they are attached to the surrounding walls and those come down as well. A HUGE dust cloud engulfs Phogorth, who emerges a few short moments later, randomly charging in anyone of the 3 players directions. The dust clears only to reveal a decimated room full of obstacles and debris, with a very pissed off Phogorth to fill it. As the fight progresses, more and more adds will begin to appear throughout the boss fight, and these adds will attempt to kill you while periodically sending out a handful of Knights, carrying what appear to be meat hooks attached to rope leading through the surrounding doorways, caves or whatever. These Knights will be some of the last to emerge everytime a group of enemies spawns in. They will attempt to wrangle Phogorth into submission using the hooks, and if subdued will lead to the players being overrun by the Hive. The whole strategy is to lead the mobs attempting to kill you and the other players, near Phogorth. As his name implies - Phogorth, The Untamed - he is untamed and has an equal hatred for both Guardians and Hive, or whichever one is closer to him. So because of this he can be used to even out the Hives numbers a bit as you continue on killing him. As far as other obstacles go, the ceiling crumbling down (as you mentioned), he could hurl some debris occasionally, a brutal charge, a swipe which kills in one hit, maybe he enrages once in a while, just to name a few. So to recap: kill Hive Wranglers to prevent them from subduing Phogorth; kill Phogorth; utilize Phogorgh in killing the Hive; avoid obstacles; win.

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  • or enrages and get's alot quicker, maybe even an boss area debuff

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