[quote]Make no mistake: Destiny's mechanical basics are, for the most part, superb. Interacting with this online-only shooter is a delight. The confident shooting model, the intuitive menus, the unblemished frame rate--all of these elements make for a fantastic foundation to build a worthy dynamic multiplayer shooter upon. Pulse rifles shoot their rhythmic barrages with great power, and charging up a fusion rifle and releasing its payload is akin to holding your breath and then expelling it in one rewarding sigh.[/quote]
Accurate. Destiny really shines in the mechanics department. Especially replayability and progression.
[quote]The disappointment of Destiny is that it fails to capitalize on the possibilities. Story missions and strike missions have you taking to Destiny's broad and beautiful settings with a friend or two at your side, but breadth isn't the games primary calling card: it's repetition. Excellent basics are betrayed by half-baked ideas stretched into hours of slow-paced and redundant tasks that have you asking yourself, "Hey, isn't this the same canyon I just raced through on my handy speeder a few moments ago? Hey, didn't I just cross this hill 10 minutes ago, and 20 minutes ago, and an hour ago?" It's tempting to compare Destiny to full-fledged massively multiplayer role-playing games, but doing so reveals how much more diverse typical MMOGs really are.[/quote]
Also accurate. As much as we are avoiding the issue, Destiny is very comparable to an MMO. It's tasks and grinding are incredibly repetitive. However, I think this particular issue can be solved rather quickly as more content is added to the game. I have the innate feeling we've only begun to scratch the surface of the lore potential. If anyone is bothering to read the Grimoire cards, you'll see Destiny's writing really begin to shine. I know it's not a good excuse to have a rather pathetic vehicle for the story in this first installment, but I feel it'll be easy to improve upon.
As I mentioned, the issue is not really with the world/lore/story itself. It's with the vehicle by which we, the players, are introduced. Gone is the linearity of Halo with it's very flowing and strong campaign progression. Instead, we find a game more sandbox in nature. Which certainly has it's perks, but something fell by the wayside. I'm hoping BUNGiE realizes this and changes the way it's story missions are formatted/presented. :)
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It's all just opinion. Is Destiny repetitive? Yes, its inevitable considering its really just an mmo. But I personally enjoy repeating missions because the combat is so much fun and the mechanics are great. And I also think that this is just the beginning of something much much bigger. All I will say is if you don't like it, don't play it...but that's no reason to say with absolute certainty that the game is rubbish. There is plenty of things I could deem rubbish that others absolutely love. And right now, I'm loving Destiny...a lot more than I thought I would :)
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Solid post. It just seems like Bungie doesn't exactly understand what makes MMOs appealing, and as a result lacks understating of the genre's strengths.
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I think the structure of an open-world, progression based game like this is difficult to present a linear story in. Look at World of Warcraft, the story is a trainwreck with no sense of flow. However, Destiny stands strong on it's mechanics. Which to me, is more important. I'm having fun in the mean time exploring what was offered. If they evolve the story quickly, I see no reason why this wouldn't eventually become a [b]VERY [/b]strong title.