This is literally the first game of its kind, on a new system, in a totally new ip. Bungie ran in to a significant problem and they're working tirelessly to fix it. Can you please be a little nicer and consider the fact that maybe the reason they haven't said much is that they'd rather work on it than just keep posting pointless messages that just make people puke on their keyboards in rage anyway?
Go outside or something while they fix it. Hang out with your friends. Bungie isn't just going to let the problem go. They're doing everything they can to get it working. The reason they cite universities is because the VAST majority of complaints are coming from universities. Based on what Bungie had said, it seems it's mainly a router issue and Bungie is straight up calling router companies trying to fix it. Sit down, cool off, put the controller down. Do something else.
It will get fixed. You badgering bungie is not going to make them work any faster.
English
-
Yeah they are so busy working on it since release day that there is not 1 person who could talk to the community in a week...really ?
-
so how did bungie know universitys had the most complaints if people wernt letting them no. if no one wrote anything about the errors bungie wouldnt no about it so thats why they have a help site and a feedback site to let them no what problems eople are having so do one
-
Except this gave them no new information. You could probably find tons of threads nearly identical to this one. Letting them know of a problem is good. Bitching about a problem that they have already said they're aware of is pointless
-
Just so you are fully informed next time, the people who post status updates (or fail to do so) are not the people who look after the network, or the code. They are employed and paid to do a job, that job is customer service - and that means they should be posting updates to problems.
-
Some guys from bungie told IGN some amazing things about the beta like “We’re going to do a beta, kick the tyres, get people in to play in 2014 and make sure we understand what those pushes are going to look like by trying to drive as much peak concurrency as possible before day one so we can understand what to do. We’re not going to rely on guesswork. We’re going to push as many people against it as possible. We’ll forge it in fire and hopefully that’ll make it a better experience day one for everybody.” but really if the errors happened in the alpha and the beta they should be fixed by launch day. I just cant believe the problem with the network equipment manufacturers was some big damn damaging change that happened in the last couple of months that screwed years of work at bungie. I just can’t believe that, they knew the game was not going to work but having bulk loads of money coming to the pockets was tempting enough, users already bought the game and they are hooked since a refund from Microsoft is an almost impossible task to achieve in case of digital goods and stores are simply not taking opened games back. You can read the full article in the attached link.
-
The only part of that first sentence you got correct was the part about it being a new IP. There have been other online only console games including Shadowrun and Section 8, neither of which had these types of server issues. Secondly, they aren't new systems. a lot of the complaints are coming from the systems with the larger install base, 360 and PS3. The rest of the comment is benign.
-
My 360 does fine.
-
And mine doesn't.
-
Considering a large portion of their customers have already spent upwards of $60 on what is effectively a useless plastic circle at this point, no, I don't think it's unfair to be upset. This issue was brought up months ago during the alpha, and again during the beta, so if they were going to be making phone calls to router companies, they should have done it back then, before people spent money on a product that doesn't work. The twelve seconds it would take to write out a Facebook post or a tweet once of twice a day would not slow down their progress at all, but would atleast make it clear that they're trying to make some. It's been several days now and the only acknowledgement we've gotten was one tweet. So when you say that they're working tirelessly to fix it, I'm assuming you have some inside information, because nothing they've done publicly would suggest that they are. And it's not that I don't think they're working on it, but I am very disappointed with the complete lack of acknowledgement. It makes it appear as if they're trying to ignore the problem until it goes away, which really just disappoints me. Obviously I've survived without the game, and I will continue to do so, but if I spent money on something I can't use, I would like to atleast be able to get my money back or be kept up to date on when I'll be able to get my money's worth.
-
As much as I disagree with his post, but he does have a point, it is a new IP. And the reason Halo: Combat Evolved didn't server crash, is that on Xbox It didn't live so it couldn't server crash
-
Then what was the point of the beta? Wasnt having a beta the main reason as to avoid having network server issues to accomodate a big launch such as this?
-
If you want to look at it this way, the beta helped avoid another SimCity fiasco
-
I'm angry! but i like your post. ill keep a positive attitude.
-
I disagree. Halo was the first of it,s kind. This is a derivative of Halo plain and simple.