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Edited by banj0: 9/7/2014 10:57:21 AM
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Firstly: Who cares where the article is from - a well written article is a well written article. Stop prohibiting yourselves from interesting opinions because of a moronic arrogance that have forgotten the origins of. I'll never get over the exaggerated swinging of the other Pelican as you drop onto the beach. We get it. They're flying. There's a timelessness to the barebones simplicity of the original Halo that no other shooter (including the later Halo games) has really achieved; the coherent melding of all of its systems is unique. Gameplay is Doom-esque, wherein the player has to think about where they are moving before they are shooting, as opposed to being led to a pre-determined point to unload their magazine from.
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  • [quote]Firstly: Who cares where the article is from[/quote] Me. Because Kotaku was apparently calling me scum or some such nonsense and that "gamers" should/are die/be replaced. So, no views for Kotaku.

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  • Edited by Tartan 118: 9/8/2014 8:37:22 AM
    Ahem.

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  • [quote]We're doing things that have never been done in a Halo before.[/quote] - Marcus Lehto, creative director on Reach, 2010 [quote]being led to a pre-determined point to unload their magazine from[/quote] Falcon rides in Tip of the Spear and Exodus.

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  • I know dude: [quote]There's a timelessness to the barebones simplicity of the original Halo that no other shooter (including the later Halo games) has really achieved[/quote] I was talking specifically about Halo CE, not the the Halo series.

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  • Oh, I know. I was just attacking the design philosophy of Reach.

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