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#feedback

Edited by PapaCap: 8/24/2014 12:41:49 PM
8

Class Specific Weapon Handling?

I feel diversity amongst the classes is important, it's what makes each class feel more unique to the next. I'm not against the concept of all three classes having the freedom to use any weapon but perhaps how they handle certain weapons could add to that diversity. [b]Hunter[/b]: Slightly faster rate of fire on Scout Rifles (.1-.2 seconds?) [b]Warlock[/b]: Less recoil with Handcannons [b]Titan[/b]: Less recoil with 3-burst rifles

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  • The upgrade systems associated with uncommon-and-higher weapons and armor will overwhelm any class-or-race specific bonuses.

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  • No. Rather: Titan: All weapons shoot a bit faster and some short-range weapons are capable of some mid-range; fusion rifles charge and fire longer, but reload is delayed by a bit. Hunter: Slight increase to weapon reload speed. Warlock: A % chance that their attacks do random elemental damage.

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    • Screw that I don't want to be locked into hand cannon. I use scout rifles you take the cannon. Equality for all specs all guns

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      • Not sure how well that would work. Unless we're having class specific guns for subclasses, it would be kinda pointless. Lets take the Hunter as an example. Both subclasses have unique gameplay. The Gunslinger is a snipery, long range fighter. Meanwhile, the Bladedancer is up close and slicing things with a knife.

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        • Yah just no to this.

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          • Apparently this has enough likes to be "Trending," perhaps we could get just a little more discussion on it? I truly am curious to read what others have to offer, positive or negative. I would love to see what ideas might pop up.

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          • Hunter gets less recoil on weapons on precision kills through "Gunslinger's Trance."

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            • Is less recoil adequate or could there be better bonuses for these weapon/class combos? Feedback? Ideas?

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