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8/16/2014 8:04:59 PM
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Creating the animations for swimming costs quite a bit extra. It takes a lot more time to make those animations, and if it's for a feature that will be rarely used if at all then it can be more cost effective to just leave it out. Why put asp of that effort into something that a vast majority of players will never use? The invisible wall/ceiling is annoying, but they clearly didn't want players climbing certain roofs/objects, and I guess that was an easy way to enforce that. The lot thing is because loot is earned, but also shared in a fireteam/public event, so if you were nearby when loot spawned then you can collect said loot. As for multiplayer, I have no idea. I though it was for when your score or kill ratio differed strongly from your average. But I could be wrong.
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  • i wasnt in a fire team and there was no public event. it was just mob slaying that i stood near. there have been swimming animations in games with a far less budget then 500 mill. other games had made areas inaccessible in far more creative ways then invisible walls such as death turrets, land mines, lake monsters, bombs from above etc... all of which would be appropriate in a game like destiny. id also like to say that those points were thing that caught my attention and that i questioned, not necessarily things i think should be changed.

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  • By the way, a rep from bungie said in an interview that while Activision may have spent 0.5 mill on the game, bungie didn't get anywhere near that for the game. The guy said a lot of it must have been for advertising or something. I can't remember what interview exactly, so don't hold me to that, while I'm sure they had a large budget, it wasn't really 500000

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  • In games with swimming animations there is usually a reason for it. Ie, in performers (miss a ledge you fall in water and have to swim back to a checkpoint or something) or there is enough water in the game for the players to swim often, or like in some assassin's creed games, where an objective may involve swimming. In destiny there is really no reason to swim, it's a waste of money (i mean, how many bodies of water big enough to swim in did you see in the beta?), and it does cost a lot to make those animations. You need to get the live actors together, shoot footage, analyze that and create the animations from it, and then fine tune the animations so that you don't get clipping or anything with armor/skins. Then you need to adjust water physics, and create animations like water ripples, etc. To look realistic when the player is swimming in the water. If the character is able to dive into the water it gets even worse. So if you can cut it out it does save money. Plus you can have everyone spend that time making everything else a bit more polished. Just saying, it is a bit of a pain to implement, I don't see a big issue with the invisible wall/ceiling. It's annoying, but no worse than things like borderland's turrets. Assassin's creed did a pretty good job using a plot point in a creative way. And bungie could have used a plot point as a wall too. Anything from "the darkness is too strong here" to "radiation is present ahead" (kind of like in that movie oblivion) or "the fallen have set up a perimeter, it's dangerous to press ahead" resulting in your guardian teleporting you away. That would be cheap to implement and could use existing respawn animations. I doubt they'd change either, and I get why you think they should have implemented them to begin with, but in this case I just don't see it as a big deal

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