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originally posted in: What halo 4 did… okay at.
Edited by Nemo: 6/24/2014 9:47:10 PM
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[quote] [quote]Nothing 343 should have their kids shot in the knees and forced to watch everyone they loved being torn to death by horses and then have all their teeth pulled out by pliers and then forced to swallow the corpses of the people they knew and loved.[/quote][/quote] I 100% expect to see this when I scroll down. [spoiler]God, I hate this community.[/spoiler] My main issues with 343i is that I disagree with a lot of the artistic directions they're taking, plus all the unneccesary shit they added to multiplayer (and removed. Plasma Rifle, anybody?). But a big part of why I love [i]Halo[/i] is the story, and aside from all the Halsey hate and Palmer fanfiction, 343i has surpassed Bungie in the lore department, at leaat in my eyes. Oh, and they got armor DLC to work, so +1.
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  • I personally prefer bungie for lore. Reach really gave story to the start of CE. Granted, the books did the same.

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  • Lore-wise, [i]Reach[/i] contradicted Nylund's novel quite a bit, but to be fair, the book was maybe eight years old at the time, so if one were just so inclined, one would dare to say [i]Reach[/i] expanded it a bit. Although the man should've had a bit more influence on the script, because Noble Team was a tad bland in places.

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  • 'Cepting Jorge.

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  • Except Jorge. I liked him. And Hungarian sounds beastly.

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  • The farmers on Winter Contingency are the best nonessential NPC in gaming.

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  • May they thrive in Hungarian Valhalla.

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  • R.I.P those Hungarians. They've joined the big…Hungary…in the sky.

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  • With their holy Hungarian-ness. Praise Hungary Jesus, who is in fact Jorge.

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  • How is it that Hungarian is the planetary language of Reach? As awesome as they are, they don't seem to have a very good space programme.

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  • A colony's official language is highly dependant on the nationalities of its first settles. Reach's were Hungarian, and Harvest's people mostly came from North America. That's been my assumption, anyway, if all the planets have the same situation as Harvest.

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  • I suppose. Still, Hungary doesn't seem to have a very proactive space programme. Russia and the Yanks, however.

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  • Not neccesarily. Reach was the UNSC's military powerhouse, but it simply wasn't represented as such in [i]Halo: Reach[/i].

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  • I got the idea that Reach was important from Jorge's line "Can't be… not on Reach" when Emile suggests that it is plasma damage. And the mass of fighting just to keep Reach.

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  • You get the impression that Reach is [i]important[/i], but you never quite got the impression that it was as heavily-defended as the books suggested. Frankly, compared to what I've read about Reach's defenses, I thought what we saw in the Campaign was a tremendous lack of resources. My opinion, though. I will admit to that.

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  • [quote]Reach really gave story to the start of CE.[/quote] A story with bland, archetypal characters that had no sense being in the narrative that shat all over the story that had [i]already[/i] been told to link the events of Reach's fall to CE's opening 10 years prior. After Halo 2 and IRIS, Bungie stopped giving a shit about the lore.

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  • Edited by FoxTrottts: 6/25/2014 4:56:43 PM
    Well the lore in reach, granted practically nonexistent when compared to every Bethesda game ever, said stuff about things that happened before reach, like " I thought no one made it out of Pegasi sir."

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  • Edited by Haruspis: 6/24/2014 10:07:15 PM
    Pegasi. That was a reference to Ghosts of Onyx and the battle of Pegasi Delta, otherwise known as Operation: TORPEDO where all of the Spartan-IIIs of Beta Company were wiped out. This line is not in the game. It was in the VGA trailer. In the game, Jorge just says "so that's our new number six".

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  • Thanks for the correction. Still, I think noble actual said something about Harvest, like an event prior to the game's setting.

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