In the context of a competitive multiplayer game, depth allows the gameplay to naturally evolve as the players experiment and discover new, effective ways of playing. The deeper that depth the longer that game can continue to evolve and stay interesting. It's like a resource, but like any resource it's finite. Only when it's depleted will the game's community consider changing the game-play to add more, unexplored depth back to the game. This shouldn't happen for decades, or longer, in a deep-game though.
It looks like Bungie just wants to inject artificial depth into the game at regular intervals because their game is inherently shallow and boring to play for long periods . . . not a good sign.
Edit: Also, a game's game-play can't evolve if you're pumping out sequels every year or so, asking the community to jump from ship-to-ship, because you don't give the game time to evolve! Only in old games will you see an evolution of the gameplay and metagame.
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This doesnt make much sense. The world destiny is in... Will not . Be replaced. Its an online living world that they will manipulate over time. So sequels wont matter the way u describe. as it will just add content/ remove content. For example say earth gets destroyed and travelers gone. Bah. I dont feel like responding to the rest but ur arguement is very weak. In Bungie We Trus7
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Edited by Ttasmmv: 5/5/2014 5:53:15 AM1. I don't think anyone outside of Bungie knows what Destiny will be, therefore what sequels [I]are[/I] is still up for debate. 3. Bungie appears to think player retention and growth that results from constant developer change equates to player retention and growth that results from a deep, interesting game. 4. I think these ideas are only relevant to competitive multiplayer games, and I think that's the aspect of Destiny being discussed. Otherwise League of Legends and DOTA 2 should not have been mentioned.
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Edited by OutHouse: 5/5/2014 2:01:29 PM]1. I don't think anyone outside of Bungie knows what Destiny will be, therefore what sequels [I]are[/I] is still up for debate. This is a valid point. However from what they have shown and discussed with the public, there are many who would disagree with you. But this is merely personal opinions on the matter 3. Bungie appears to think player retention and growth that results from constant developer change equates to player retention and growth that results from a deep, interesting game. This doesnt make any sense. Of course a deep interesting game equates to people staying and playing the game for long periods of time. 4. I think these ideas are only relevant to competitive multiplayer games, and I think that's the aspect of Destiny being discussed. Otherwise League of Legends and DOTA 2 should not have been mentioned. Everyones entitled to opinion. Personally i would disagree with you in this topic. In Bungie We Trus7