Max Hoberman, Marty O' Donnell, Joseph Staten, Vic DeLeon, Frankie
Oh look, the man in charge of the good Halo multiplayers (Max), the man behind the best game music ever (Marty), the man behind the story that pulled you in (Joseph), the man behind the beautiful levels (Vic), and the man behind the grown 'soul' of the community (Frankie).
No biggie guys.
Furthermore, the evidence is shown through the content of the games and the actions and attitude of Bungie that this is not the same company. Max Hoberman, one man, left Bungie and look at what their entire multiplayer turned into immediately after.
BUT, don't worry; they still have the man that designed The Cage.
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Ummm... Chris Carney made a lot more maps including Lockout from Halo 2. He was part of Halo CE and after that always had leading roles in development while Vic Deleon for example joined Bungie only after Halo CE and was always "just a normal" environment artist among many others.
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Do you know the design process for making maps like Lockout vs. maps like The Cage?