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originally posted in:Halo Archive
originally posted in: Debate:Halo Reach
Edited by Tartan 118: 2/26/2014 12:19:43 PM
4
What did I not like about the game? The primary tone was too grounded, 'gritty' and militaristic for a Halo game. That extends to everything from the shitty plot, sapped colour pallet, the sluggish controls (for a Halo) and base player traits. That pretty much umbrellas everything I disliked about the game. The story was good, level design was better than most people are willing to admit, and the emotive side of the tone, the tragic loss of a planet, was beautiful. Forge World was awesome. But not many great MP maps, at least not shipping maps.
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  • Well, given the fact that Reach was a Military planet, and you were playing in a more Militaristic way, I think the tone was perfect for this type of game. Its a cross between ODST and the Main storyline, you're not an average joe, but you're not a Master Chief either.

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  • You're a Spartan, but not one of the few that survive, the intro sets the tone pretty well...

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  • Wellm I didn't read the Books before playing Reach, and I honestly thought that I was somehow, going to survive when the game was over, because I'm the main character. That's mainly why the ending hit me kind of hard.

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  • Even after reading the books, the ending hit me pretty hard too...

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