Forza 5 runs at 1080p 60fps because of the 2-d cut out crowds, no anti aliasing and the absurd amounts of motion blur it uses so it doesn't have to texture in the surroundings.
Cloud computing doesn't increase the graphics. It only helps in area like data storage and AI control. A server can't do the same things a GPU can do. Stop buying into all of M$ hogwash bullshit.
English
-
A server CAN do the same thing. It helps with... Game physics (update models) Triangle setup and optimisation Tessellation Texturing Shading Various render passes Lighting calculations Post effects Immediate AI Ambient (world) AI Immediate physics (shots, collisions) Ambient physics etc etc. To ignore cloud computing really is sad. Azure contains extremely powerful servers up to 16 virtual cores and 112gbs of ram. Just imagine the things you can have on the cloud the doesn't change and can preserve GPU for the console such as maps, animations, physics, scripted sequences, the list goes on and on. So do some research before you say the cloud is useless... As for forza 5 there is no game with better textures, map design, reflections, car models, interior views, graphics, etc. And tons of car games use 2D audiences... are you ever planning on stopping to look at them? I'm not. Plus DriveClub is running 1080p 30 FRAMES per second. Guess who also has 2D audiences... and don't turn this into a fanboy war because cloud computing is furthest from a joke. They could easily put in the hardware Ps4 has being contracted with thousands of hardware companies like lenovo and asus which are much better than sony. They invested in cloud computing instead.
-
They didn't invest in the cloud instead of hardware. They invested in kinect. That's why the X1 isn't as powerful. They invested in the cloud for their Windows and business sales. Having it available for the X1 was just an added benefit.
-
[quote]As for forza 5 there is no game with better textures, map design, reflections, car models, interior views, graphics, etc.[/quote] [quote]Forza 5 runs at 1080p 60fps because of the 2-d cut out crowds, [b]no anti aliasing and the absurd amounts of motion blur[/b] it uses so it doesn't have to texture in the surroundings.[/quote] You also don't seem to understand, the GPU/CPU inside of the damn Xbone still has calculate and render the data given to it from the server. Never said the Cloud was a joke, but it isn't going to boost a game from 900p - 1080p. Microsoft and whoever makes Forza, can't remember, are just spewing BS from their ass because they know Sony has sold more than them this generation so far. Hmmm, I wonder why none of the other Xbone exclusives don't run in 1080p, and wonder why they aren't fully utilizing the cloud...
-
They don't run 1080p because all of the other xbox exclusives are pro-dominantly single player games and or didn't have time to use it as they're launch titles... Also do you even know what cloud computing is? The server is the one that calculates the data given to it... all the xbox one has to do is receive that data. Also the developers of forza, turn 10, are not bsing... Cloud computing is not bs or MS, IBM, and amazon wouldn't have their own cloud computing... quit being such an obvious fanboy and stop pretending as if you understand the technology.
-
Cloud computing does calculate the data, but the damn hardware inside the xbone still needs to be able to perform all the calculations quickly which it has proven incapable of doing so far. Didn't say cloud computing is a joke, it just doesn't boost a game from 900p-1080p like you primates think it will. It is used for physic calculations and A.I. Scripting so far in games. It doesn't render the physical game world for you. You call me a fanboy? Yet you're the one eating up all the bullshit Microsoft is throwing your way. First party developers have had the dev kits for the Xbone and PS4 for close to two years prior to launch of the consoles. They had plenty of time to crank out high fidelity games, but guess what, the Xbox is inferior in hardware, and the cloud isn't going to bring it up to par with PS4.
-
Xbox one has the fastest ram between all consoles... DDR3. The thing that takes the most time is calculating the data which the cloud does already... Once you connect to the server all the xbox one has to do is use the data already calculated and implement it in the game. Also all the things it's doing is things that never change so it has plenty of time. Also they had dev kits for the BASIC hardware for years ahead... They NEVER had any information on cloud computing until recently. Also you keep skipping right pass forza going from 720p 60FPS to 1080p 60FPS. Tell me this... Why is driveclub an inferior racing game graphically, physics, textures, etc. running 1080p 30 FPS vs Forza 5 at 1080p 60 FPS? The only answer is cloud computing... I'm not speculating... it's obvious it works and I have researched it extensively. Also you keep ignoring the fact that THREE of the worlds biggest corporations not only use cloud computing but OWN their own cloud computing services... Yep they invested all that money into something that doesn't work... You're absolutely clueless.. All the things CC does: Triangle setup and optimisation Tessellation Texturing Shading Various render passes Lighting calculations Post effects Immediate AI Ambient (world) AI Immediate physics (shots, collisions) Ambient physics Animations Scripted events Renders maps Hell that's 90% of a game...
-
[quote]Xbox one has the fastest ram between all consoles... DDR3. [/quote] GDDR5 says hi
-
GDDR5 is not faster... It has a bigger bandwidth so it can move about 3x as much data as fast as DDR3 can. Although DDR3 can move data 2x faster than GDDR5. So GDDR5 at the end can move data about 33% faster than DDR3 hence the difference in performance and the whole purpose of cloud computing..
-
So, basically what you're saying is GDDR5 is faster, but teh cloudz
-
Did you even read what I said? GDDR5 moves more data but it takes twice as long to move that data...
-
Did ya now [quote] So GDDR5 at the end can move data about 33% faster than DDR3 hence the difference in performance and the whole purpose of cloud computing..[/quote]