I have to disagree on Halo 3. Boosting in H3 was so bad in the game, the ranking system promote boosting, derankers, and it was easy to get to a 50. The one thing that was good about the system in H3 was the group search. Halo 2 was more on how good you were not how good your team was or bad it was. Like in TS H3 when I was getting my 50 in that (I was also playing by myself no friend helping me) if I recall I won 96 game with out a lost on my 49 and didn't get my 50 it was because the people on my team had a good W/L ratio and the others wasn't good so the system wasn't give my 50 until I win some games with people who had a good W/L ratio or had some people with a bad W/L ratio, but why is the system like that when you can win game after game and not get Lvl up? It shouldn't be about how good or how bad your team is or the other way, it should be about how good and consistent you are and nothing more then that.
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Play lone wolves.
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Had a 50 in that at the time. Also I like 3v3 or 4v4 in Halo more then FFA. I also got my 50 in TS but that's when one of my friends was playing with me, but it shouldn't be like how it was; H2 had it right. The only bad thing about H2 is that when you hit 40 every one was a Lag switcher or used mods; but the skill system in that game was the best out of all the Halo games.