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Do you take Playstation Now seriously? What Playstation Now proposes is many magnitudes harder than simply boosting performance.
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[quote]What Playstation Now proposes is many magnitudes harder than simply boosting performance.[/quote]lol
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Nice counter argument... So I guess you think offloading an entire game to the cloud and streaming it back is easier than just offloading parts of the game.
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The fact that you think that Cloud Processing will even work is hilarious.
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Do you think Playstation Now will work? It is the same exact principle.
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Edited by BannedLemön: 1/30/2014 11:36:22 PMIt really isn't. Streaming games is possible, and has been done. It's not the most reliable, but it's possible. Cloud Processing on the other hand... Well, it's just a dream for MS. Streaming raw processing data back and forth from a server is totally different than streaming a game from a local server.
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I don't take anything from next-gen consoles seriously. Nice to see you were so quick to attack Playstation, though.
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No, it is just the easiest parallel I could draw. If you think PlayStation Now is viable then it automatically means you think cloud processing is viable.
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Are you high? Do you even know how networking or even computers work?
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Do you? Multi-computer networks are literally used all the time to increase processing power.
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Edited by ABotelho: 1/31/2014 12:04:44 AMYes, except they don't require ultra-low latency, they don't work across countries, and they don't rely on outdated things like ridiculously low bandwidth, wireless connections susceptible to interference and unreliable home networking devices. [url=https://www.google.com/search?q=speed+of+drives&es_sm=122&tbm=isch&source=lnms&sa=X&ei=A-fqUuTgIpWqsQT1-oGoCw&ved=0CAYQ_AUoAQ&biw=1920&bih=993#q=computer+memory+hierarchy+pyramid&tbm=isch&imgdii=_]Just look at this.[/url] Long-distance networked devices don't even appear in 95% of the pictures. What makes you think processing data outside the game is even slightly logical in circumstances where milliseconds matter? At the very most they could have AI's in a multiplayer match controlled by a remote host.
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Edited by JLx24: 1/31/2014 12:13:37 AMSo the problems you listed won't come into play with Playstation Now? I know there is latency issues which is why a hybrid system is the only viable solution. You include your home console as part of the network and have it process everything in a game where low latency is required and have the "cloud" network do the miscellaneous tasks (such as A.I., which you stated). I'm not talking about magical performance gains, but 20% seams very plausible to me.
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Playstation Now is basically an interactive video stream. It's not even close to the same thing. Have you actually seen real comparisons between register speeds, RAM speeds, HDD speeds, local host speeds, and internet host speeds? The gap is ridiculously big. The biggest gap sits at anything outside of a PC itself. There's a difference between networked PC's doing parallel calculations and Xbox One's cloud; the PC's aren't time sensitive in the slightest.
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I know that there is a huge gap, but that isn't the point. You shouldn't be looking at internet speeds vs speeds of internal computer components, but instead look at internet speed vs human perception. Are there no processes in a games where it would be acceptable (acceptable meaning the speed of the "event" isn't noticed by the player) to have a response time of say 100 ms?
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Actually, I remember watching a video where they were saying if it took any longer than 10ms to send and receive the process, it would screw everything up.