Skywind is bad Because:
>Ports a game from one broken engine to another, without fixing the many things Morrowind had wrong with it
>Keeps the shit parts of Skyrim
>Not understanding why certain art decisions were made (Giving Dagoth-Ur Skulls)
>None of the mods for Morrowind are compatible (No SSE or TR)
>Much better projects (like OpenMW) exist anyway
English
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Jesus man, if you want to play a pretty and fixed Morrowind go mod it. As someone who has actually played Morrowind I don't mind Morrowind being remade with Skyrim gameplay and various artistic licenses taken. You're as bad as berg and his "post fallout 2 fallout games aren't fallout" rants.
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[quote]Jesus man, if you want to play a pretty and fixed Morrowind go mod it. [/quote] And that's what I'm going to do, because a modded Morrowind is far superior to anything Skywind has to offer (Aside from pure graphical potential) [quote]As someone who has actually played Morrowind [/quote] >Implying I haven't played Morrowind. [quote] artistic licenses taken. [/quote] But the Artistic licenses they have taken show they have almost no respect to the source materiall. Giving Dagoth skulls is bad because is is not that type of villian, and nothing about him suggests that he would wear skulls. Or turning Kwarma Foragers into hamster things. Why has this been done exactly?
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[quote]Morrowind is far superior to anything Skywind has to offer[/quote] >opinions [quote]>Implying I haven't played Morrowind.[/quote] Not implying that at all, I'm informing you that I'm not some Skyrim newfig who's only played the latest entry into the Elder Scrolls franchise. [quote]But the Artistic licenses they have taken show they have almost no respect to the source materiall.[/quote] >opinions and caring way to much about shit that doesn't matter Also from what they've shown in Morrobliivion Kwarma Foragers are still caterpillar worm things.