Games aren't nearly CPU-intensive enough to warrant server-quality CPUs.
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They should be, damn it!
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That's absurd. And what purpose would that even serve? (no pun intended) We'd all need ultra-fast graphics cards (maybe even multi-GPU setups) just to prevent a bottleneck, and that shit's expensive. And it wouldn't even be profitable for developers because the vast majority of people don't own server-quality CPUs because that's just plain overkill.
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No I meant give a lot of the load to CPUs. At this stage I'm not sure how far graphics can go.
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Edited by Elrond Hubbard: 1/17/2014 11:48:36 PM[quote]No I meant give a lot of the load to CPUs.[/quote] We invented GPUs and sound cards to avoid that exact scenario. [quote]At this stage I'm not sure how far graphics can go.[/quote] Graphics can go as far as we feel like, just about, but photorealism is still just fantasy. I think (keyword: think, because I'm not an expert on this) the main limitation of real-time graphics is hardware speed. There are plenty of gorgeous graphics techniques (ray-tracing, etc) that are still too intensive to be implemented without nerfing the rest of the graphics.
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Excuse me if I don't mind my CPU being on fire! :p You see how many newer CPUs are getting more and more cores, it just seems wasteful not to use them.
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Oh you :P I think that's a development issue more than a hardware issue. But with the Xbox One and PS4 using modern CPU architectures, CPU-efficient games may finally happen.
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Yeah! Itshappening.gif