It should have never been introduced at all. This class of weapon should not be a spawn weapon, or even a pick-up weapon at all in Halo. Why? Because put very simply, it stagnates gameplay terribly, turning any map into a match of team snipers. No one wants to move because if somebody starts pinging you across the map, there's not much you can do. Therefore, the entire match is turned into a campfest, with only a few brave souls venturing out to retrieve power weapons that are worth the risk.
Vehicle maps are destroyed because of how much the rifle damages vehicles, and although this has been changed somewhat, this does not eliminate the how much damage can be dished out when a few people working together open fire on any vehicle.
Now, I played Halo 3 the other day, and had a sudden realization. I had to change my playstyle entirely for the game because of how different a primary spawn weapon was. This isn't even about the weapons themselves and whether or not you like them.
I found that in every match, there was far, far more map movement and team coordination when spawned with a BR and AR, because you had no long range engagement options. If you wanted to win you had to get out there and do work. And as a result power weapons became far more relavent and important, because they gave your team a very good edge that could tip the scales.
I actually believe now that the introduction to a long range weapon available to people at spawn was hands down, the worst decision ever made in the Halo series. People say that AA's and all this other stuff destroyed the core gameplay, but seem to fail to realize what a massive part of the core gameplay was that made it so fun to play, and that was, people got out right into the thick of things and got their hands dirty, rather than covering one spot on the map that gives them absolute control because they have an all seeing eye in their hands.
English
-
Edited by Demon By Desire: 12/31/2013 11:31:25 AM"Sniperfest" argument only valid in Halo 4. And if we're going to talk about Halo 4, we have to talk about everything else that went wrong as well. The DMR had limited range and accuracy in Reach, and you had to pace your shots to be good with it.
-
Except that you didn't. People spammed away anyway. And, regardless of Bloom, maps on Reach had the exact same result. Little to no movement whatsoever, with teams camping hotspots because they had the best view of the surrounding area. And, assuming you weren't a spammer, ignoring bloom and using luck, pacing lead to fast kill times either way, and the same result. If you got pinged first, across a map, say hello to the respawn screen. And the DMR did not have "limited range and accuracy." The only other weapon that beat it was a god damn sniper rifle. Compared to everything else, the DMR was better. Reach was a sniperfest, and so is Halo 4.
-
Agree with sandtrap. Slayer and CTF on Hemorrage(Blood gulch) had very slow and nearly immobile playstyles.
-
Yeah. Homorage played nothing like Coagulation.
-
Edited by CAR105 3: 12/31/2013 4:52:06 PMAnd its all because of the dmr. -Vehicles were extremely unsafe. Especially the warthog because 20-30 rounds from the DMR destroyed it and 2-3 rounds flip it and rendered it uncontrollable on the air. -Movement to the center was highly dangerous with no reward -People camped in their respective bases in order to be safe All of this was because of the DMR. None of this happened with the BR.