[b]*cracks knuckles*[/b]
Halo 4 had a few issues. We all know this. The campaign, while solid, had some continuity flaws and a big lack of explanation. (for the casual Halo fan who hadn't caught up on the books) And the multi-player failed to stick, as evidenced by it's quickly dwindling community.
So let's start with the [b]Multiplayer[/b].
A List:
[i]-Remove shield bleed. Regardless of how much shield you have left, it should take a full bullet to penetrate the remaining value.[/i]
[i]-Control the weapon sandbox. Do not develop weapons that serve the same function exactly. A good example is the poor balancing between the BR & the DMR.[/i]
[i]-Fix the sound of the BR. I'm not shooting a lawnmower.[/i]
[i]-Take a good hard look at vehicle balancing in previous Halo titles. You missed the mark.[/i]
[i]-Stop increasing the reticule of the Sniper. And decrease the headshot box. It's too easy.[/i]
[i]-Consider armor abilities carefully. Each needs a niche. Each needs to be useful. Otherwise, they serve no purpose.[/i]
[i]-Don't make armor ugly. Also, don't rip off Crysis. If I wanted nano-suits, I'd play Crysis.[/i]
[b]-Fix your gametypes so they don't reward players who are already ahead. Rewards must be earned, but they shouldn't screw a team already under the gun.[/b]
And I'm tired of listing things. Maybe I'll come back and say what -I'd- do.
English
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if you remove shield bleed, does that mean one sniper headshot can't kill someone? doesn't halo 3's system have shield bleed? it would make sense for whatever damage you did to carry over to the health if it was more than the shield points left.
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No, Sniper shots directly bypass shields to deal direct health damage. I don't know the exact system.