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Edited by Cypher Alpha: 11/16/2013 7:55:36 AM
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So all this Community Letter was saying is "make a Halo 3 clone, we hate any kind of change whatsoever"? It does have some good points but they seriously seem not to be able to tell when a certain new feature adds to the depth of the game and improves the gameplay and flow. The points I agree with are: - Increased Difficulty - Dynamic Aim Assist (seems interesting but not sure how it'll work out if implemented) - Flinch removed, Descope returned - 12 second weapon despawn removed, 30+ weapon despawn returned - Personal and Random Ordnance Drops removed, Weapons-on-Map returned - Flag auto pick-up, carrier waypoint and inability to drop removed, Juggling ability and throwing returned - Return of Assault gametype - Visible Ranks & Social Split returned - Removal of Perks However, I disagree with these: - Sprint Removed - Oddball throwing removed, “R” to ‘drop at your feet’ returned - Removal of Armor Abilities Concerning Sprinting, they said it was a bad gameplay mechanic because you could just sprint to the opponent who, having just killed you from the previous engagement and therefore has his shields down, and kill him. "Trading kills". What really was causing the problem was the Instant Respawn (which I'm surprised they didn't mention), not the Sprint, especially since the maps have already been scaled to accommodate sprinting. Instant Respawning shouldn't be in Competitive Matchmaking (but still toggle-able for Custom Games). The only thing I would like to be changed about Sprint is to reduce the amount of time Spartans can sprint for. As for map scaling, it just boils down to map design now, and how well 343i can design maps. Sprint should be made toggle-able too, for different variants of Slayer. As for Oddball Throwing, I don't see why it should be removed. I don't see how this new feature turns Oddball "into something that resembles an extremely barbaric pass-time with no order or intelligence". That's nonsense. The only thing that should be removed (which again I'm not sure why they didn't bring up) is the random Oddball spawn locations. If the Oddball instantly spawns in the centre of the map again if an opponent throws it off the map, the enemy team won't be at any advantage and it will discourage them from throwing the ball off the map. Still, Oddball Throwing should be made toggle-able, but still be featured in Competitive Matchmaking. Why do people (at least all the so-called "hardcore 'I've-been-there-since-CE' Halo fans") hate Armor Abilities so much? Everybody still has the same Armor Abilities to choose from, it still is an even battlefield. I really fail to understand what is so bad about Armor Abilities. The only issue right now is balancing the AAs. The AAs feel more balanced in Halo 4 than they were in Halo: Reach but they still need some tweaking to get right. Seriously though, all this letter said was to make Halo 5 a Halo 3 replica. They didn't propose any new gameplay mechanics but only told 343i to keep removing new features.
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  • Edited by Cheesy: 11/16/2013 12:32:17 AM
    If you actually read it, they wanted to keep loadouts and armor abilities. It wasn't a letter about adding anything, it was in fact a letter about fixing and changing what needs fixed.

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  • [quote]Halo does not work with Armor Abilities and perks in loadouts because it goes directly against what Halo is about; me versus you, an even battlefield, the best man wins.[/quote] Yeah, they did want to keep Armor Abilities but only if they functioned as power-ups you pick up on the map, like the Overshields in Halo 3. I prefer everyone starting with their own Armor Abilities, it allows teams to strategize and players to have their unique play-styles/roles. It adds an additional layer of customization and in my opinion, makes the game more interesting. Maybe they should show players' AAs in the pre-game voting menu?

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  • Edited by Fallen Hero: 11/15/2013 5:10:22 PM
    If default speed is increased then sprint is unnecessary. Also making armor abilities pick ups removes games where douche bags spawn with invis in big team and just hide on the out skirts of the map. On top of that DMR's long range and snipers without descope mean easy kills for campers and punish those moving around the map. Makes the game pretty boring.

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  • Yeah descope needs to return. And I just feel that sprint makes me feel more like a Spartan.

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