I agree with this, except for the bit about Armor Abilities. They make things fun as hell. The combat is varied and everyone is on equal ground. (If you use Reach's system for AA's.) Just make a mix of "Competitive" and "Ability" gametypes so we can have both.
This was not the best written piece, but it kinda got the point across.
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^^^ We need two sets of playlists, one with AA's and one without, it's simple.
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Too many Playlists. Just leave it to a vote on randomly generated gametypes.
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People would complain. It doesn't matter if there are too many playlists, all it means is more options. If some are empty, sure keep em empty it's not the end of the world.
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If Halo 5 really becomes a huge success and does revive Halo, I don't think the abundance of Playlists will be much of an issue any more. Reduction in the number of Playlists is usually done when the game's population falls low, so the population won't be spread thin over too many playlists, which I'm praying won't be the case for Halo 5. Having many Playlists is better than having too little or the "Rotational Hoppers" 343i is doing. I really don't like them constantly removing and replacing Playlists.
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*Complains*