Except that's not a consequence of less power.
The developers chose to have it that way, so they could have the amount of zombies that they will have.
Very misleading title
English
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What they wanted: lots of zombies, no load times, 720p, locked 30FPS What they got: lots of zombies, no load times, 720p, poor textures and effects, inconsistent frame rate that dips to 20FPS and as low as 16FPS. Was it their intention to trade excellent graphics and low zombie counts for good graphics and high zombie counts? Yep. But that's not what they ended up with.
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Did they say it would be locked at 30FPS?
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Yep. They were quite proud of it. If it weren't even locked at 30, then the shitstorm would have begun even sooner. Either way, would it make it any better if they said "we'll get zombies and no load times, no matter what the cost to frame rate"?
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And since they said it was locked at 30FPS I now agree with you. It's pretty crappy for them to say it's locked at 30 FPS, and it go below that. And yes, if they never said it was locked at 30 FPS you wouldn't have any room to complain.
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I'm not trying to find someone to blame, or say it's someone's fault. The developers worked really hard and shit happens. My point is that after developing the game exclusively for the console, setting targets, and lowering their expectations appropriately, the console simply wasn't up to the task of doing what they asked of it.
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critical thinking: One could argue that the devs HAD to make that "choice" because of hardware limitations. The same one may argue that on a more powerful console, such a "choice" would not have been made.
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So now we are making arguments on "Well I think this is what really happened and what they had to do, but I don't know for sure" Don't say stuff unless we know for sure 100% and in the case you just said Beta, we don't,
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Critical Thinking. Look it up.
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>implying critical thinking is always correct. Back to your old ways I see beta
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you don't even get what i'm "implying". You prove my point.