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11/12/2013 3:15:39 PM
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TL;DR version: [quote]GraphicsgraphicsFPSgraphicsgraphicsFPSgraphicsgraphicsithinkiknowwatimtalkingboutFPSgraphics[/quote]
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  • FPS is important. You're lying to yourself if you think otherwise.

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  • Acting as if frames per second isn't important.

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  • Don't worry, I'm just the messenger. Digital Foundry is pretty well-respected-- at least well enough that they're who the XB1 system architects went to.

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  • not sure I follow....

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  • Well I shouldn't have to cater to idiots.

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  • If you are trying to say that the OP is complaining about graphics, and that it is dumb, then you may want to re-think why the advancement of development is important. What if everybody thought pushing new hardware and software advancements was pointless? We would still be playing 8-bit side scrollers. Please make a smarter post next time.

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  • It is advancing, the stupid OP already answered his question when he was wondering why this was happening. It's because the game is having to process a lot more than most others. The advancement of technology isn't all about graphics.

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  • You are correct there is a trade off involved. However, I would expect this trade-off to be a bit more promising for the future. Yes, they are going to have a lot more rendered zombies on the screen, but nowadays rendering many zombies shouldn't cause FPS to drop to 16. Also the AI of those zombies can't be that burdensome. It is most likely simple if logic. If it sees the player go after him/her, if something is in its ways go around it, etc. Not complex stuff. I would expect these sort of trade-offs to take place in a couple of years, when software development really pushes current boundaries. But this sounds like developers are already running into restrictions in the development environment.

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  • [quote]but nowadays rendering many zombies shouldn't cause FPS to drop to 16. Also the AI of those zombies can't be that burdensome.[/quote] Sounds like you know a lot about this stuff. Please tell me more.

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  • The basic problem is that the console wasn't powerful enough for the developers to do what they wanted, even when they did accommodate for zombies galore. They said "okay, we're going to put triple the zombies on screen and eliminate load times, and in return, we'll cut the frame rate to 30FPS and lower the resolution to 720p". But they didn't meet that lowered standard either. The game looks worse than you'd expect, and the lowered frame rate still isn't consistent.

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  • [quote] we'll cut the frame rate to 30FPS and lower the resolution to 720p". But they didn't meet that lowered standard either.[/quote] Considering the game runs at 720p and 30FPS I'd say they did.

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  • [quote]Furthermore, the frame rate is limited to 30FPS, but it's not "locked": Digital Foundry found that the rate can drop to 16FPS. [/quote] I further my point below, by proving that you cannot read.

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  • It can drop to 16FPS? Oh wow that doesn't really tell us much at all.

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  • But it doesn't-- that's the point. The frame rate is all over the place (except over 30FPS) and the game suffers from fairly poor graphics. They made the game they wanted to make, except for the parts where they didn't.

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  • You have no proof for that statement other than an unreliable organisation who have already posted false information on the run up to this generation.

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  • well 2 years ago I developed a FPS game for a level 400 game development course. The game consisted of a variably large number of AI controlled objects (they were ogre's) that used the same type of if logic. I developed the game using C++ and direct x. The texture library I used was not the prettiest, so the larger number of ogre's didn't cause any bottlenecks for development. The if logic running the AI didn't either. I was also testing and building the game on a basic HP desktop that was a couple of years old. I'm no genius, but I have a pretty clear understanding of what it would take to render many AI controlled objects, who act off of simple if logic. A full development studio working in a "next gen" console's development environment should not be running into such restrictions already. Unless, of course, it isn't something someone can truly call "next gen".

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  • [quote]but I have a pretty clear understanding of what it would take to render many AI controlled objects[/quote] No you don't.

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  • Ok, whatever buddy. I just explained to you why i would have an idea of what it would take, and that now a days these restrictions shouldn't be limiting developers. You obviously are incapable of critical thinking. I believe I'm done making logical, thought out replies to your hollow posts.

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  • Edited by Logfish111: 11/12/2013 4:30:09 PM
    You just didn't do a very good job of convincing me. Sounds like you don't really know all that much.

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  • carry on... i give up.

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