That's not what the source you gave says:
[quote]however he does confirm that [b]the way the Xbox One handles memory allocation[/b] insured that the developer [b]couldn’t[/b] get Call of Duty: Ghosts running with the same resolution as its PlayStation 4 counterpart.[/quote]
So, it's the Xbox One's memory/resource allocation. Of course, that's not to say that IW isn't lazy...
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