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originally posted in:Programmers and Devs
originally posted in: Isabella - A Story-Driven RPG
10/10/2013 9:22:13 PM
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[quote]Isabella - A Story-Driven RPG[/quote] Aren't most RPGs story-driven?
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  • Yes, to an extent. A lot of RPGs have clichéd stories that have been recycled countless times; I don't consider those RPGs to be 'story-driven' due to the lack of focus on a unique story. We're taking special care to ensure that Isabella's story provides a unique experience for the player, because that's the bread and butter of the entire project.

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  • I don't really think any story is truly unique. They all have the same... ingredients. It's the way you mix them that counts. But I get what you mean. And I realise that you haven't given out a lot about the story, but it really doesn't sound all that unique to me. Hal sounds like your typical gruff getting-too-old-for-this tough guy, and the damsel in distress thing with Isabella isn't exactly a breath of fresh air. Maybe you're planning to subvert that, which could be cool, but given that you're actually calling her the damsel in distress, I'm not so sure. In less that's deliberate. You guys are clearly putting a lot of effort into this, and I'm sure you know what you're doing, but I think you should focus less on making a "unique" experience and more on making a [i]good[/i] one. But that's just... my thoughts...

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  • Good points, and yes, Isabella's title is intentionally cliched. Lots of tropes and cliches are deconstructed in Isabella. The characters develop a lot of backstory as the game progresses, and the past becomes deeply relevant to the here-and-now, complete with twists and moral decisions. I agree with you about the mixing and matching, that's what we're trying to do with Isabella. If we can hook a player with the story and hold his/her interest through the length of the game (and leave the player with a good impression after the credits roll), then we'll have succeeded with our project. Thanks for the feedback! I appreciate your interest in the project.

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