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originally posted in:Super Good Advice
originally posted in: 9/24/13 Bungie Podcast Summary
9/26/2013 5:56:46 AM
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Thanks Hylebos! It really interests me how the PvP and story mode will interact in Destiny. I like the idea of earning a gun that's exclusively from multiplayer or campaign, I just hope that there aren't many grindy mechanics built into the game. I'd hate to feel that the awesome weapon I just got sucks compared to the one that you can only get after you play 600 multiplayer matches. Do you think such stuff is inevitable? or do you see some way around it?
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  • When Destiny was first officially unveiled in February with the Pathways out of Darkness Vidoc, Bungie released their 7 Design Goals for Destiny. They painted a picture of a game that you could play at your own pace, you wouldn't neccessarily need to grind to get the best stuff or to keep up with your friends, in their own words, they want Destiny to be enjoyable by the impatient. I do think a bit of a grind is somewhat inevitable, but then again, I don't think that there will be a huge page in the user interface which has a list of multiplayer unlockables and how to unlock them, just as there was never a list of all availible multiplayer armor in Halo 3 built into the game. It's not a grind if you don't know that there's something to grind for, right? Though I wouldn't be surprised if inevitably we got something on a wiki page that said "To unlock Red Death, win 100 multiplayer matches" or something like that.

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