According to one guy, the reason why we get rather generic stories and games now is because so much money is wasted on things like graphics. Sure, it may be simply lovely, but it is less engaging than a rock. Perhaps people should stop making a big deal about it, so companies will take more risks, for less cost.
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But I find it hard to believe that a team of writers only for that purpose are influenced by...graphical fidelity. Even then there are enough cases to show that there can be a balance of the two
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Yeah, but the better graphics and such, the higher costs. Higher costs, safer story. Safer story, same kind of game. I'll pull up the video if you want.
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Sure, this is an interesting topic so why not
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Not a channel I watch often, nor is it just about graphics, but I feel like he brought up good points. Assuming I got the right video.... looks like it...
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Ill watch it in a bit