Games are not challenging anymore and players don't have to think.
English
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Those puzzles in Morrowind really made me think.
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Edited by Prototape: 8/19/2013 9:25:11 AMThere could be a lot of reasons for that depending on the case. In some cases, it could just be a bad game. In others, developers might just be trying to make everyone happy. Again, depending on the case, I usually think its the latter. They're in a position where if they don't keep their fanbase happy, they might lose their business. But on the other hand, what really keeps the fanbase happy is their work. So we're asking them to keep all creative freedom and surprise us, but once we get the game, we get angry and start making demands. I think of it in terms of a hostage situation to be honest. As someone pointed out in the comments on that article, we're in a position of power as fans. And that power is being abused when we make threats against developers in order to get what we want, when all we wanted in the first place was for them to give us what they dreamed up, it's a bit absurd. We're relying on them to tell a story to us, we can't start interjecting in their process in order to get what we want, yet expect artistic integrity for them. People need to learn to sit back and just let devs do what they do best. There's a reason they're the ones making the games, and we're the ones playing them. As players, we have great input obviously, so long as we address the issues calmly. It's mutually beneficial if we just work together and realize the boundaries on each party's territory. If we overstep our boundaries, there's too many requests being realized in the game, and it loses focus. That's how I see it anyways.
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Obviously it's a touchy subject, but many would say that's not the best way to handle it either. Now obviously kidnapping or killing devs or their families is way out of line and there are 'bad' fans out there, but going in the complete opposite direction by letting devs do whatever the hell they want won't fix the problem. Sure in the end it's just entertainment, but what does that line of thinking really absolve? There are devs and publishers out there who will abuse you just for a little extra cash. Also, if I buy a Halo game, I should not get a cod clone. Stuff costs money, and people have a right to say what the fuck if they get ripped off or lied to. Now again, I'm not condoning the actions of fans that the article talks about, but you have to stop and think about how this happened.
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That's a fair point. I guess what I'm getting at is they shouldn't have to feel skeptical about socializing with their fanbase. Some companies do this, such as Bungie, but others really don't talk to their fanbase at all, which is understandable. I wouldn't want them to take everything fans have into consideration, because if you look at the scope of what people suggest for games, it's way too broad. It just looks like we don't even know what we want, and in some cases, that might even be true. I don't want developers sacrificing the original image they had for their game to appease to a minority who feels it necessary to attack them over things. They're the content creators, and we're the audience, there has to be leeway for them to judge whether or not a certain mechanic will even work in a game. Some still do just tell their fanbase "no", and when they do, we start seeing these boycotts, and in that group, plenty of people getting way too passionate about it. There's work to be done on the developers end, but we as fans should work on how we respond to these things. We need to accept that sometimes shit happens. That doesn't mean we need to just be completely quiet, but there's no reason for us to address these issues with hostility and start going for their throats over it. As far as us being screwed over with certain games, that does happen. But I can't tell the difference between us genuinely being screwed over, and us just not liking certain aspects of a game. The response is usually pretty much the same because we feel the need to get worked up over absolutely anything. For example, recently I'm seeing people screaming that they're not going to buy Destiny because Bungie is showing the same demo of Old Russia at Gamescom that they did at E3. Where does that even make sense? They're just trying to call attention to a strong opinion to try and get Bungie to show us something newer. That kind of behavior is manipulative and uncalled for, and it's just a very small example of the kind of crap people pull to get things to go their way. It's sad that we've reached a point where we can throw a shitfit over things and pretty much get our way now. And it's even worse that our shitfits cause people to either lose their jobs, or get so fed up with it that they just leave the industry. Yet we start to complain when things start getting too generic. I've lost count of how many times I hear people complaining about how CoD is just a copy and paste, but at least that's the worst critique that game has going for it. We're not in an environment that caters to innovation anymore, everything can't be about us, otherwise we're not going to get anything new.
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I use to wear the badge of gamer with honor.. Know I am sometimes embarrassed to even be called a gamer with how some of the gaming community acts..It's a shame really
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I still do, but I am still sad to see how things are turning out. As silly as it sounds, I just miss when we could all sit down and play a game for what it was. Like playing multiplayer on extremely unbalanced games, and still have fun with it instead of over-analysing absolutely every aspect and start crying when someone used an obviously overpowered weapon. Obviously back then there were bad games, but the good ones weren't so subject to large amounts of awful criticism back then. We're just at a weird transition where gaming has become more popular, paired with the fact that we have a plethora of social tools on the internet now. People need to learn how to handle both things a bit more responsibly, and maybe grow up a little too. It's not that I don't want people to give developers good feedback on issues with games, but it would be nice to see them calm down a bit. We share a common interest with enjoying video games, so I have no clue why people feel the need to get so hostile over it.
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I miss they Days before the Internet when you played games because you read the back of the box and you liked what you read.. We didn't take games so serious