Star Control 2 MMO.
**With multiple Galaxies to put EvE to shame, with heavy emphasis on an actual story instead of a bland, boring, sandbox
**Built to play like Crimson Skies.
**Heavy on the PVP Arenas. Regulated PVP. (Think Guild Wars PVE vs PVP seperation)
**Reset Players and Randomize Galaxies every 6 months (Diablo 2 ladder Resets)
**Unique 1 of a kind items to find during the 6 month periods. (A Race to explore the galaxy and find precursor technologies)
**Finite Resources throughout the galaxy. Once a system has been mined or explored for all it's worth...it's done for. (Hence the reset every 6 months and the HUGE Galaxies)
Just Imagine Guild Wars with a Spacelift. (Facelift)
Assume a Million players, with 6 months to Exploit resources, technologies, and exploration. So.....
We're talking, Millions of Stars will be needed. Make it take on average 2 weeks for 1 person to fully explore or exploit just 1 star system.
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[quote]Randomized Galaxies every 6 months[/quote] Piqued my interest. Too many open-worlds get scale, with people learning every spot of contention, every hiding spot, every farming location, etc. New randomized areas to explore every so often seems really cool to me.