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6/25/2013 3:52:48 PM
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Everything sounds awesome, except for the implications around having a player economy. Those who played Diablo 3 will know what I mean behind the chaos that was the auction/free market. Players started playing the game to farm specific rare items to sell and make money off of instead of enjoying the game. That said, I believe the problem could be curved by limiting certain weapons to only allowing the one who found/picked up the weapon to wield it (like a super-rare weapon). That or level-locking weapons so that weapons can only be bought by a certain level player (say Lvl 42 SMG can only be bought/wielded by Lvl 42+ guardians). This could be flawed, Idk, what do you guys think?
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  • So, if that is their way of enjoying the game, then who are you to say otherwise? EVE Online has their own player driven market.

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  • Dust bunnie for life bro

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  • If item farming and taking part in an economy is your way of playing a game, then by all means go ahead. But in Diablo 3, such a large portion of the population took part in it to the point that it ruined the experience for others because of dungeon hoarding and people buying powerful items from others with microtransactions with real life money. These are repetitive problems stemming from mmo economies

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