I view that Mass Effect trilogy as quite similar to the Star Wars trilogy (you know the ones that didn't give everyone AIDS). The first game placed you in a world full of deep intriguing lore which ultimately left you wanting more (like A new Hope) however the gameplay was a bit crap (like the CGI). The second one had the atmosphere dimmed due to it being essentially more of the same, instead there was a lot more character development which can be argued to have weakened the plot (Think plot of Empire Strikes Back- not really that indepth?). And the third, well, it's the ending that nobody really wanted/understood. (Teddy bears? Seriously?)
/Opinion.
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Edited by OmegaCircuit: 6/12/2013 11:26:45 PMI'd say ME3 is closer to the Star Wars Holiday Special than it is to Return of the Jedi.
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Except ESB is well-written and the character development and the plot go hand-in-hand. Things happen in Empire. Changes occur. ME2 keeps the characters and the go-nowhere "plot" in separate rooms in separate buildings on separate planets. And Star Wars' special effects weren't bad. And ROTJ wasn't utter garbage, and its ending actually tied up things.
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Edited by Hallinskioi: 6/12/2013 11:36:55 PMYou can quite easily argue that deep changes occur within Mass Effect 2 as well? And that these supposedly 'irrelevant' sub plots all link with the finale of the game? You're missing my point with that, my point was that the first game/film had it's flaws. Nor was Mass Effect 3 and so did it's ending (I'm using Extended Cut) however the means to the end, meaning the new 'force' which turned the tide was complete crap. (Ewoks and Star Child)
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[quote]You can quite easily argue that deep changes occur within Mass Effect 2 as well? And that these supposedly 'irrelevant' sub plots all link with the finale of the game?[/quote]No, you can't. If you do a loyalty mission, a character's status is checked from "distracted" to "happy," and then they get a magic, death-proof shield for the final mission. If the characters *used* something they got from their loyalty mission to stay alive, then you'd have a case. As-is? Hell no. [quote]You're missing my point with that, my point was that the first game/film had it's flaws.[/quote]ME1 had flaws, but was still very good. SW1 is near-perfect. There's really no easy ME->SW analogy to be made here. ME2 was sloppily compared to ESB by thoughtless marketers, but that's pretty much it.
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Oh really? You realise the separation of the geth? You have a morally dubious organisation exposed as well as it and the Shadow Broker's intense manipulation over the galaxy. You realise the fate that awaits the species that cannot defeat the Reapers? You are exposed to just how difficult it will be to unite the galaxy to defeat? As well as the numerous seeds planted that spring in Mass Effect 3. I disagree with you.
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The separation of the geth was a great idea, and I already mentioned that Legion was the only great new character. It would've been nice to have the conflict incorporated into the plot in absolutely any way, maybe by needing Geth allies to rush the Collector homeworld. Shadow Broker also had dick to do with the goal, and most of us played it after beating the vanilla game. But, to be fair, SB was great, better than ME2 itself. Nothing happened in ME2. Period.
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Oh you. You're hopeless.