A lot of people are talking about large scale wars. I think this is a great idea. I believe the best way to implement this is to have a "military campaign" every month.
For example: The Cabal are staging a large invasion in (somewhere). Then you could take part of some of many smaller operations that are part of the defense.
Then, next month: We are planning a large invasion against the Vex. Some fire-teams will have to take different objectives or areas.
This combines large scale wars with a changing world. This can create a history within the game, so if no one plays the defense missions, the cabal will have that area. This means game-play will change overtime.
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Edited by Bruaxe: 6/20/2013 5:56:19 AMI can agree with everything here but the player economies. I don't mind trading so long as it stays in the classical bartering style. As soon as people can cough up a bit of real cash or special in game currency purchased via real cash the game becomes pay 2 win. Everyone who plays the game not using the market becomes extremely disadvantaged to other players. They might become weak links to their teams. So many problems arise from markets in games. Look at Diablo 3 or Dust 514. Both are dominated by pay 2 win. Yeah everyone has a choice. But in games with such a large online component to them why make to where the player doesn't want to get online because they aren't going to be able to enjoy playing with others because most of the people they meet are geared up in the best money can buy. Lets keep that out of Destiny. Even trade through standard in game currency isn't very good. Just look at the damage the gold auction house has done to Diablo 3. Even blizzard has admitted it is negatively effecting the game and are working to try and rectify that problem (though that is going to be a difficult task considering how long they left it go unchecked. Just look what happened the day their latest patch released). Players need to work for their gear. I am a leader in the group TheCrusaders. It would be a real shame to see any member of this team feel like a liability to the team as a whole because their squadmates are buying gear while they are working for it making them weaker than the gear buyers. Do we really want to create that environment for players?
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That would be real interesting. Also, players could take part in battles of hundreds of enemies and dozens of people that could last half an hour. It would just be so satisfying to throw a grenade and see a dozen lifeless bodies get launched into the air. Also players should be able to run their own banks and economy. Also players can set up mining bases on asteroids or take over and occupy other people's locations. I just hope Bungie can make AI that impressive.
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YES ! But when you go on big campaigns with many real people, enemy on the other side needs to be adaptive & learn. I wouldn't like to slaughter everybody with ease on this campaigns. Also is anything known about difficulty options in Destiny ?
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Yes actually there were three different difficulties in the alpha. "Normal" which you don't really notice, "Brave", and "Legend". However I have only seen these options in strike missions.
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Absolutely. We should experience victory and defeat.
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How crazy would it be to have a game that is actually set up for us to lose, no matter what? I would probably be upset, but would picture it like Halo Reach's final mission where it just gets to be impossible. (apologies if it wasn't, but I obviously died :p ) I think that would really add to the story, knowing we all suffered a defeat against insurmountable odds and had to retreat.