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4/10/2013 9:15:58 PM
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  • Edited by Bistromathics: 4/10/2013 9:44:10 PM
    Hi Hey Im Swat, sorry for copy+pasting a reply I already posted, but all of you said basically the same thing. While all of us would obviously like a return to golden-triangle-focused, arena multiplayer, I simply don't see that as being a realistic option. I wish it were, but rather than building a system based on dreams, I worked with what's already available. Anyway, I'd like to detail why I think this is an improvement over Halo 4's Infinity MP in every way. I moved Promethean primaries to the map and cut the number of usable AA's down to 5, with the rest on the map. The Dropshield, Auto-Turret, and AC are the closest I could get, with the current weapon sandbox, to the Bubble Shield, Power Drain, and AC Powerup. You can't choose a secondary weapon or grenade, and you can't get a single power weapon from Ordnance. Nobody can unexpectedly show up with a Sniper or Rockets. Forerunner weapons are summoned to the map, not players, meaning everyone will be fighting for them, rather than having a Binary Rifle drop into player's lap. I reduced the effectiveness of perks by making some of them weapon attachments, so they won't work with every weapon. Some, like Dexterity and Firepower, got split into two. Similarly, perks to increase grenade damage, eliminate de-scope, and allow for grenade pickup are gone altogether. Mechanics like "slowdown" and flinch when you're shot are also gone. IMO, this is an improvement on Halo 4's Infinity MP in every way, and it does a better job of balancing the class-based system that caters to casual players and the arena-style combat that caters to core Halo fans. Anyway, if you have some suggestions as to how this can be improved, feel free to post. Thanks!

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