See my posts on arguments to realism.
Bullet drop is included in Battlefield as a balancing mechanic against snipe camping. Bungie's type of shooter has no need for it. It's always been more arcade-esque.
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[quote]Bullet drop is included in Battlefield as a balancing mechanic against snipe camping. Bungie's type of shooter has no need for it. It's always been more arcade-esque.[/quote]But it seems like we'll be able to spawn with any weapon we want now. I just don't think that Snipers can be the hyper accurate long range killing machines that they were in Halo 3 without having a significant impact on the metagame. To quote a famous Halo 3 thread, [url=http://halo.bungie.net/Forums/posts.aspx?postID=21829291&postRepeater1-p=1]"The sniper gun shoots too far."[/url]
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Edited by Makeshyft: 4/8/2013 7:06:34 PM[quote]But it seems like we'll be able to spawn with any weapon we want now. I just don't think that Snipers can be the hyper accurate long range killing machines that they were in Halo 3 without having a significant impact on the metagame. [/quote] True, but we can also have varying levels of shields/speed/health now. (As demonstrated by the Halcyon character card shown briefly in the reveal video) The sniper might not necessarily be a one shot weapon anymore on someone stacking the shield stat. Or a character with high agility might make for a harder target. (due to higher run speed) Also, as I recall most weapons in previous Bungie games are hit scan. (including the sniper) It's impossible to bullet drop with hit scan.
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Halo 2 was hitscan, Halo 3 and Reach was not, though they cranked up the velocity of the Sniper Bullet to the point where it was practically hitscan in most combat situations.
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Searching, got any hints as to where they are?