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originally posted in: OUYA launch: who's getting one?
3/30/2013 3:47:02 AM
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Controller latency = no.
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  • Edited by Adept Invention: 3/30/2013 12:40:16 PM
    No-one in the entire OUYA community has experienced the so called input lag. There is a known bug in Unity build games where the SDK has a slight lag but this is a) being dealt with and b) normally manifests itself as a framerate drop. Any input lag on the OUYA is the fault of the developer, not the hardware.

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  • Edited by Virdix: 3/30/2013 9:04:47 PM
    "The most worrisome aspect of the Ouya controller, however, is the current state of its input lag. Playing a game of Canabalt or Stalagflight, arcade-style games that demand split-second accuracy, the controller's delayed response does a disservice to the experience. It's less noticeable in games like Wizorb or Save the Puppies, and could be addressed in future software updates, but stood out as a glaring problem during our hands-on time with the device." Now if those are all using the Unity engine, I apologize. Edit: Read more of that link that you gave, seems like isolated incidents. If that's the case good for the OUYA. I was alerting my friends to the kickstarter page when it was still collecting money, I'm just personally not going to get it.

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  • It seems to be literally that one site who's had a bad time. I point you toward this: http://uk.ign.com/articles/2013/03/29/ouya-android-game-console-hands-on Yes, it's IGN, but it's one of the more reasonable reviews so far (you have to remember that the OUYA's official launch isn't until June).

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  • Hmm, I'll admit this review has me thinking about it.

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  • I think the IGN review is, surprisingly, the most accurate I've seen. I just implore anyone who's looking at any OUYA reviews to remember that the official launch isn't until June. KS backers get there's now, but the OUYA is by no means a completely done product, it only works now.

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