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originally posted in: DRM Hurts Companies More than Piracy
Edited by McRibbitt: 3/24/2013 6:01:30 AM
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As bad as piracy is, piracy is by no means a loss of a sale. Think of piracy as...an "extended demo that lets you do everything." Let's say you pirate the game, play it all the way through, beat it, and you thought it was an amazing game. Well since you thought it was an amazing game, you go ahead and buy it. See the thing is, the people who pirate games don't want to spend money on a game that they think may or may not be good. So pirating lets the user decide whether the developer earns the money or not. So if any developer produces a crappy game, the dev really doesn't deserve the money since the dev produced something crappy and bad, but on the other hand, if the dev produces something awesome, then the dev deserves to get paid. See...this is how the mind of a pirate works. Oh ya and anyways...DRM is bad and it should feel bad. I'm never buying an EA game again, because they seem to be the only company who does DRM on their games (correct me if I'm wrong...I know Blizzard uses online-DRM for some of their games, notably Diablo III).
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  • [quote]Well since you thought it was an amazing game, you go ahead and buy it. [/quote]Or, just as likely, you don't, and go on with your life. [quote]See...this is how the mind of a pirate works. [/quote]No, this is how your mind works. See...you do not speak for all pirates. Some pirates actually are, in effect, stealing. They're seeking the use of something for free that they would otherwise have to pay for. Some of you people really need to take off the blinders about what piracy is. Maybe YOU are super ethical and pay for everything you download after the fact, but not everyone is so honest.

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  • It doesn't matter if people don't want to spend money on a product. I'd rather not spend money on anything unless I know I'll like it, either. But I do sometimes have to try new things, and getting them illegally isn't an option. A developer earns money by producing a game. Your opinion of the game isn't important. The developers going to work every day is how they earn their money.

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  • I'm sorry, but your second last sentence is ridiculous; the consumer's opinion is just about [i]all[/i] that's important. A crap game / poor opinion = little in sales. Just look at Homefront; it was a hyped up game with craploads of marketing put into it, but when the game came out, people realised it was terrible. Now, THQ, a once fairly popular game developer, is bankrupt.

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  • Sorry, I should have said that your opinion of a game isn't relevant to what constitutes piracy and what doesn't.

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  • Ah, fair enough - you are perfectly true in that sense.

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