Open world. Based on the news, I very doubt this would happen. But here's what I'd like to see:
There apparently is some "behind the scenes" matchmaking, that matches friendly people with friendly. I want an option to be a "outlaw" or "renegade" or something. While being one, instead of matching with friendly people, you'd be able to kill those you find. To make it fair, the players might get a warning like 'Warning: there are reports of an outlaw in the area"
So, for example, Bob and Jill are doing a quest in the Plains of Daraj. All of a sudden, the warning appears, indicating there is danger. If Bob and Jill kill the outlaw, they might get some money from a bounty, or maybe experience or something. If the Outlaw kills Bob and Jill, he might be able to take items from them (probably not) or just experience.
I'd make the game alot more interesting.
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I like this idea, but when the outlaw is maxed out and jack and Jill stroll through the park what are they gonna do?
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More likely, you would be able to either participate in co-operative only raids or competitive raids, the latter of which featuring the same behind the scenes matchmaking system as the co-operative raids, but with no garuntee that the person you meet won't murder you for gold. The rewards from such a mode would naturally be higher to reflect the risk.
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Sounds like a the word your looking for is "Bandit". It is common throughout many different PvP MMORPG games.
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I didn't like Bob anyway.
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I just wouldn't like that at all. I much prefer the idea of a cooperative experience.