Nice meshes you have there, though the image is quite dark. The extent of my video game development is a couple of pieces created in the middleware engine CryEngine 3.
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AH nice, I use CE3 from time to time when I need to. I prefer UDK though.
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UDK feels to dated for me.
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Compared to CE3 it indeed is but I love the pipeline to import into UDK which is why I prefer it.
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The asset pipeline for UDK is terrible. Try Unity, you'll never look back.
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No offense but Unity is...
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Unity is terrible? lol, no. Unity is the fastest growing engine out there at the moment. It's the only engine that runs build in with the OUYA dev kit. It's the only engine that will one click build to every platform you can name, and if it can't, they offer a service that will put your game onto any platform you care to mention. It runs DirectX11, has Mecanim support, and by far the best asset pipeline out of the big 3 (UDK, CE3, Unity). Come at me.
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I'm not trying to start a fight, You have your opinion and I have mine. Every engine has their pro's and con's.
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I understand that. I'm just telling you you're wrong if you think UDK has a better pipeline that Unity. That's not opinion, that's objective.