originally posted in:Halo Forum
The missions were pretty fun, they were all on previous maps but there are some huge new areas that open up and were pretty fun to play on - specifically the mission where you have to board the Lich, really enjoyed that.
As for the story, my mouth was totally agape when we found out Jul cut off Halsey's arm to save her. I'm looking forward to seeing where this strand of the story goes in Season 2 since we've got the whole thing with the Absolute Record and the Janus Key to worry about. It's a shame to say goodbye to Requiem after only 3 months, but the story has to move forward to other places - and I wonder if all the Promethean-Knights are dead or if Jul took some with him...
All that said, I did think that the ending felt pretty abrupt and could've done more to give some hints as to what we can possibly expect next.
Overall, Spartan Ops has been a mixed success for me. After the [i]unbearable[/i] first 5 Episodes, they got their shit together and delivered some really great missions. I hope they learn from what they've done well and poorly in Season 1 and manage to give us a much more well-rounded Season 2 - which I imagine will take a good few months to complete.
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Edited by Mushie: 2/26/2013 8:29:14 PMThe season as a whole seemed lazy and boring to me. About 80% of the map spaces were ripped straight off the campaign and the gameplay presented nothing new, Spartan Ops had a lot of potential IMO, potential for some real open-ended sandbox fun, but it was butchered, it's like playing the campaign with CGI cutscenes, it's the same jazz. That's the same problem with Halo DLC, there's nothing interesting to be seen, it's all the same, some new enemies, new weapons or, GOD FORBID; new environments would have been greatly appreciated. Sure the story was nice, but this is a videogame, and I didn't see a lot of game. Hopefully the second season will have more effort put into it, after all, they're selling that shit.
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No idea where you pulled the 80% figure from... Sniper Alley, the Forerunner tower from the second campaign mission and the Ghost courtyard from the second campaign mission are the only campaign spaces used, and none of the maps were reused more than 3 times. So you're just making things up there. They added [i]plenty[/i] of new environments in the second half of the Season, and whenever we revisited old ones we'd open up completely new areas which varied in size and scale (the massive valley in Episode 10 with the Lich, the arena and the tower at the end of Episode 9 etc). I'm no expert, but I'm going to make a leap here and say that Spartan Ops is [i]not[/i] cheap to make. The level designers, cutscene directors, voice actors, motion-capture actors, artists, engineers and so on all have to be paid to make a highly ambitious mode for players which was released with the game for free. 1 Spartan Ops mission can take up to 10-15 minutes to do (obviously the lengths have varied, but I've yet to personally finish a mission in under 10 minutes). Each week, we get 5 new missions. So every week we're getting roughly 75 minutes of extra content with 4-7 minute long cinematics. Therefore, in a Season, we get 50 missions. With each Season we're getting 750 minutes of new content, equal to 12.5 hours across 10 weeks. That is over twice the length of ODST and the average FPS campaign these days. That's a shit-ton of content to hand out and it seems ridiculous that people like yourself have these completely unrealistic expectations that they should be pumping out new environments all the time.
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I suppose you are right, and I may have exaggerated a bit. Still doesn't change the fact that the gameplay is a lot of the same, and there was nothing new, apart from a few new environments to be had. I just didn't like it, that's all it comes down, I thought it was mediocre, regardless of how much work was put into it, if the content is not enjoyable, then it doesn't matter. It's like people telling me how much I should love Skyrim because Bethesda took a damn decade to make the game.