Could you perhaps write a script to make the Depth of your Protagonist Object obscenely low while the Inventory Menu is open?
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I have indeed tried to use depth, did nothing. Also, i think i remember you from ye olden days O.o
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I'm the guy who wrote large walls on stuff. Another workaround to your problem might be to unattach the sprite from your Protagonist Object temporarily while the the inventory screen is open. Crude, doesn't solve the problem, but without the project on hand to monkey around with it's the best I can think of.
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I've had this exact solution proposed on another forum and used the exact criticisms you are here. Anyway, i managed to solve the problem between last night and now, but it's one of those brute force fixes where you still have no idea what was wrong and haven't learned anything.
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What was wrong in the end?
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I literally have no idea... i just deactivated the player (making him invisible/basically deleting him) and reactivated him at the end of the pause screen. It's kind of almost what you suggested, but not drawing the sprite is different than deactivating the object for long winded reasons that don't really matter.
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If it remains efficient enough to still run fast with your fix, I would suggest you just take the small victory and call it a day.