JavaScript is required to use Bungie.net

Forums

2/14/2013 5:14:07 PM
6
Could you perhaps write a script to make the Depth of your Protagonist Object obscenely low while the Inventory Menu is open?
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I have indeed tried to use depth, did nothing. Also, i think i remember you from ye olden days O.o

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm the guy who wrote large walls on stuff. Another workaround to your problem might be to unattach the sprite from your Protagonist Object temporarily while the the inventory screen is open. Crude, doesn't solve the problem, but without the project on hand to monkey around with it's the best I can think of.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I've had this exact solution proposed on another forum and used the exact criticisms you are here. Anyway, i managed to solve the problem between last night and now, but it's one of those brute force fixes where you still have no idea what was wrong and haven't learned anything.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • What was wrong in the end?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I literally have no idea... i just deactivated the player (making him invisible/basically deleting him) and reactivated him at the end of the pause screen. It's kind of almost what you suggested, but not drawing the sprite is different than deactivating the object for long winded reasons that don't really matter.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If it remains efficient enough to still run fast with your fix, I would suggest you just take the small victory and call it a day.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon