I don't think policy-makers need in-game events like this to tell them that mistakes can be costly.
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Edited by Diplomat: 2/12/2013 4:56:56 AMThough it is a fairly basic history lesson, it's important that these lessons are evaluated from time to time, lest we forget the pains of history's past. Thast why simulations such as this can be telling. Though I disagree with the idea that video games should be used as the basis behind a policy, it can certainly be used to reinforce concepts behind a policy.