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2/1/2013 8:37:19 PM
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Used games are hurting the industry as it is; I'm not sure why gamers insist on further starving devs for resources.
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  • Riiiight. . . and I bet the used car industry hurts auto makers, too. . .

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  • Used cars degrade. Used software code does not.

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  • Games become outdated; graphics are considered substandard, people stop playing multiplayer, and companies stop offering support.

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  • That isn't the game degrading, though; that's other things changing.

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  • Doesn't matter; the game still loses value as it ages. You could have a '95 Civic with only 5K on the clock and is in every way minty fresh, but despite being indistinguishable from a factory-new example it's still worth only a fraction of what it cost back in 1995. The car hasn't degraded, but other things have changed. And the fact remains that auto makers don't make any money from used car sales, so by your logic it's the exact same problem: every person who buys used is a lost sale to the auto makers. --------------------------------------------------------------------------------- Outlawing used games won't do anything but hurt the industry. There are a lot of people who only regularly buy new games because they plan on reselling them in a few months time. There's also people who might not have the money to buy new games all the time, so they primarily buy used. If they get a used game they really like, they might decide to buy the sequel new when it comes out.

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  • what the actual -blam!- are you smoking? if anything, used games HELP the industry by letting gamers who want to get into a series not have to pay the equivalent of the newest one in the series for the first game, and if they like the series, that's 1 more customer who'll buy the next game.

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  • Or the next game doesn't get made because the dev didn't make enough money thanks to little twerps buying so many copies used and got shut down.

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  • used games imply someone bought it before, therefore making that point moot, the purchase for the game has already made, and the used games always turn up AFTER the game has been sold. the only way to get used games is if the series bombed and the price drops which still gives the devs the money, or if it went well and people get dis-interested and sell them back. getting rid of used games is like getting rid of used cars, -blam!-ing pointless and only does damage to the industry.

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  • I'm not talking about that, I'm talking about the missed opportunity for a sale from the kid who is buying used. Had he bought new, the dev would have made more money. But instead, two people have played the game but the dev only has money from one of them. That's a problem for the dev.

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  • what about games that are older, no one wants to pay $60 for a game that's 4+ years old. plus, the lowered price gives incentive to buy and if the game is good, you now have a customer for the next and possibly a fanboy who will buy all the games, it's better for the dev in the long run, and beneficial for the customer short term.

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  • [quote]what about games that are older, no one wants to pay $60 for a game that's 4+ years old. plus, the lowered price gives incentive to buy and if the game is good, you now have a customer for the next and possibly a fanboy who will buy all the games, it's better for the dev in the long run, and beneficial for the customer short term.[/quote]You're acting like the publisher couldn't sell the new game for a lower price after several years have passed. Unfortunately for your entire argument, this is totally untrue. Not only that, but the market dictates what gamers will pay -- if a publisher/developer tries to sell a 4-year-old game for $60, nobody will buy it. Thus, as we all learned in high-school-level economics class, the publisher/developer will be forced to lower the price. Regardless of the price the game is sold at, however, the money will go to the publisher and developer, thus directly benefiting them in a measurable, obvious, and specific way. Used game resellers are nothing but middlemen taking away business that publishers and developers could have for themselves. Your argument that used games help pubs/devs in the long run by "getting gamers into the series" is circuitous, anecdotal, and likely wholly untrue. Sorry man, but there is literally no solid argument for the idea that used games are "good" for the gaming industry. Good for consumers in the short run MAYBE (and maybe not) but certainly not good for publishers and developers.

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  • [quote]Used games are hurting the industry as it is[/quote]Prove it.

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  • Developers aren't making online passes for no reason..

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  • "I want to make more money from gullible teenagers" is not the same as "We need to make more money or we're going to go bust".

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  • greed

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  • If I buy something, according to the first sale doctrine, I have EVERY right to sell it.

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  • Edited by Funkbrotha10: 2/1/2013 9:39:52 PM
    In the EULA of almost all games there is a part that prohibits you from selling or transfering the content to anyone else. There is also a part that says [quote]By using this product you agree to the terms set forth[/quote] Therefor after using the product you have signed away your rights to sell the game. with PC games you lose these rights when you click "I agree to the terms and conditions" So if you want to retain your rights to sale you will have to select "I do not agree"

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  • EULA's aren't legally binding in any civilised jurisdiction. In the UK, for example, they're a breach of the unfair contract terms act 1977, and there's analogous legislation at the EU level. All licenses must be negotiated prior to sale, and must be reasonable. EULAs such as the one you've quoted fail on both points. They're imposed on the user [i]after[/i] the sale (at point of installation), and infringe on the user's right to re-sell their own property; the right to exclusive distribution evaporates at point of first sale, assuming subsequent re-sales remove the ability of the reseller to access the thing they've sold. Steam has this capability and therefore should be providing it.

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  • Valve is not in the UK.

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  • So? Neither's Microsoft, didn't stop the EU fining them a gerbajillion dollars for breaching consumers' rights. Your location is immaterial, the location of your operations is what matters.

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  • Just because a company puts something in the TOU does not make it legally binding. It is illegal for a company to get you to sign away your right to a refund if the product is faulty or not as it is advertised, for example.

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  • Edited by Funkbrotha10: 2/1/2013 9:57:54 PM
    If you feel that a company has done something illegal, It will be your responsibility to take them to court over the issue. or file a complaint with the FTC You have also completely ignored what I have posted And posted some other example that has zero relevance. Their EULAs / TOSs are written by teams of lawyers. Its safe to assume that everything in them is legally binding and legally defensible. But as I said earlier. If you feel that a company has violated their end of the contract. Or has done something illegal. It is your responsibility to seek legal recourse.

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  • [quote]\ Their EULAs / TOSs are written by teams of lawyers. Its safe to assume that everything in them is legally binding and legally defensible.[/quote] lol, they aren't. They could say the company gets my first born child but that will never hold up in court.

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  • Again, Another extreme and irrelevant answer. Correct. That would never hold up in court. As I said before. If you think anything in a game's EULA or TOS is wrong and wouldn't hold up in court. You are Free and Able to seek legal recourse by filing a lawsuit against the company.

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  • You have an epic misunderstanding of what is happening when you pay money to get a game. You're not buying the game. You're buying a license to play it. Read the EULA sometime on any piece of software you've ever bought.

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