The Eliksni had two wins recently: once when the House of Light was accepted into the Last City at the end of Splicer and lastly was during Revenant where Eramis gained the power of the Echo and began leading her people back to Riis to reclaim their homeworld.
Not every campaign has been a win for Humanity, usually we just scrape by narrowly where the "stakes have never been higher" in each subsequent storyline. Occasionally it's a pyrrhic victory such as Final Shape or a near complete loss as in Lightfall. Neither felt good from a narrative-to-gameplay perspective, but necessary for the story that Bungie wanted to tell.
Personally, I believe that we don't need to have insane high-stake battles anymore each Expansion/Season/Episode/etc. Sometimes it's OK to help rebuild Humanity instead, such as clearing out nests of Hive on Earth to keep settlements safe, or finding ways to return the stolen planets/moons back. Perhaps some intrigue sprinkled in to solve mysteries, every second doesn't have to revolve around an immediate crisis.
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Which is why I like Rise of Iron right after Taken King. While a Siva empowered House of Devils is threatening, and requires attention, it’s clearly not nearly threatening enough to require the immediate intervention of the Vanguard, thus why characters like Shiro 4 and ourselves were sent. Saladin was a specific case because he has the most familiarity, and he himself wanted to be there, resulting in him working with us. Mind you, this is at a point in time where we were being recognized by the Vanguard, but not by the Guardian population as a whole. The Vanguard knew of us because of our triumph against the Black Heart, and used us to destroy Oryx. We became renowned with the Vanguard as a result, but it wasn’t until the Red War, where upon we became the “Hero of the Red War” that the Guardian became almost celebrity like. We are a good little weapon.
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[quote]The Eliksni had two wins recently: once when the House of Light was accepted into the Last City at the end of Splicer and lastly was during Revenant where Eramis gained the power of the Echo and began leading her people back to Riis to reclaim their homeworld. Not every campaign has been a win for Humanity, usually we just scrape by narrowly where the "stakes have never been higher" in each subsequent storyline. Occasionally it's a pyrrhic victory such as Final Shape or a near complete loss as in Lightfall. Neither felt good from a narrative-to-gameplay perspective, but necessary for the story that Bungie wanted to tell. Personally, I believe that we don't need to have insane high-stake battles anymore each Expansion/Season/Episode/etc. Sometimes it's OK to help rebuild Humanity instead, such as clearing out nests of Hive on Earth to keep settlements safe, or finding ways to return the stolen planets/moons back. Perhaps some intrigue sprinkled in to solve mysteries, every second doesn't have to revolve around an immediate crisis.[/quote] Those aren’t “Wins” those are just positive things that happen to the eliksni which have nothing to do with war. We go against the fallen so often, each time theyre more powerful than previous times thanks to stolen technology or the darkness, yet it never seems to matter because they get crushed every time no matter how insane the advantage they have. The house of salvation had like years of prep time, very strong warriors, had powers that directly counter gaurdians yet their entire house got soloed by us. It all just gets boring when you realize that nothing the enemy’s do has any chance of stopping you. we didn’t barely scrape by in beyond light, in the end eramis’s house got crushed and was rendered completely ineffective until the witness unfroze eramis so she could merge her house with people from the old crews and after she failed Xivu starts forces started enslaving her house. My point being that the fallen are one of the most common enemies that we fight yet they have never one against us not even once, yet they keep fighting us