Full disclosure.
In Destiny 1, players had unlimited revives aside from "enrage" mechanic on base difficulty. Hard modes had none.
Much more accessible as it facilitated learning the experience.
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#destiny2
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7 RepliesThe real question here: would you rather it be the D1 version (30 seconds until someone else can revive you, infinite number of times) or keep the revive token system? There needs to be some punishment for dying that isn’t just a small inconvenience. The D1 version punishes you by reducing your team size for at least 30 seconds. This punishment hits harder during damage phases for bosses and can really throw your team for a loop if a mechanics person dies. The D2 version punishes you by adding more pressure in the long term. The more deaths you accumulate, the more pressure there is to not die and force a wipe. Personally, I like the token system more than the timer. Adds pressure for an endgame experience while not fully taking you out of the fight for a prolonged period of time.