Armor 3.0 is necessary because armor drops are currently worthless. More than half the loot in a looter cannot be worthless.
The new stats are interesting enough that I'm happy to regrind new armor after I do the campaign because current armor is still going to be reasonably usable in all content and only significantly outclassed by gear you earn from endgame based on what I've heard so far.
Armor set bonuses also give them a way to make new armor worth more than transmog fuel once you have good stat rolls.
Weapon tiers are also fine. Tier 5s sound cooler than adepts to me and enhanced barrels, mags, and origin traits probably won't be making much of a difference in potency of legendaries. Current enhanced adepts will be beyond viable.
Prismatic nerfs are pretty lame, but honestly won't really do that much to reduce potency of the subclass. I'm going to wait for more balance changes to other subclasses and weapons before casting full judgment.
I'm also not a fan of seasonal weapons getting a damage buff. I could get in some activities maybe, but if it's global, that's a decision I don't like.
English
-
If you think the new system won’t go back to the same level of worthless in a month or 2 I have some nice swamp land for a good price.
-
Edited by ACROCANTHUS: 6/10/2025 1:50:03 PMFuture expansions can introduce new armor perks, or new stat spreads for current perks making armor from every new source potentially worth pursuing.
-
So artifact like perks on armor, on top of artifact perks on the artifact lol while I don’t disagree that they could make some compelling ones it will by level out. Because armor in a loadout sense is designed to be a BASE for gameplay. Unless Bungie changes their mentality they will have to release completely broken set bonuses season after season. But at that point they are going against thier own “ balance philosophy “ to create a carrot. See how all this is just the previous armor round 2? First it was high stat focusing at vendors, then it was artifice, then it was artifice on exotics etc. Still all became stale and it will again.
-
No, permanent perks. New set bonuses for new armor. Old set bonuses with previously unavailable stat spreads.
-
You're conveniently ignoring the face that bungie will never let any weapon be fun. All these hypothetical benefits are guaranteed nerfs in the making. This is carrot stick sales
-
"Happy to regrind after campaign" Bungie has repeatedly failed to deliver every single time ( No over delivering ) "current armor is still viable" Technically true, but this masks the issue that a soft reset forces you to chase power creep or risk falling behind "wait for balance changes" Players hope for fixes after bad launches instead of demanding quality before and whe know how quickly Bungie fixes something that isn't benefits the players Since we talking about Bungie i would keep my expectations low Everything else is fine
-
[quote]Bungie has repeatedly failed to deliver every single time ( No over delivering ) [/quote] This doesn't really seem relevant to me being happy to have an armor grind to pursue post campaign. [quote]Technically true, but this masks the issue that a soft reset forces you to chase power creep or risk falling behind[/quote] Plain true, not technically true. You will be able to use current armor and it will only really be outclassed once you begin to near the endgame. And yes, gear from the new endgame SHOULD be better than gear I earned 2 years ago by turning in 99+ engrams to a seasonal vendor. And armor is boring and always an insta shard. There needs to be an armor rework so 5/8 of drops aren't worthless and instantly dismantled. If having to earn new armor is the cost of that, it's worth it. [quote]Players hope for fixes after bad launches instead of demanding quality before and whe know how quickly Bungie fixes something that isn't benefits the players Since we talking about Bungie i would keep my expectations low [/quote] You seem to be misunderstanding what I'm saying. The fragment nerfs won't really make prismatic less potent and I'm not a fan of them, but they aren't the only balance changes that will be present at launch. We know for a fact that there will be exotic balance changes, and there will almost certainly be other subclass and ability balance changes at launch. I'm waiting to see the full launch patch notes to judge the balance changes instead of judging them all based on losing a fragment on my prismatic builds.
-
You're right in a vacuum the system does need change and armor 3.0 could fix the loot bloat but Destiny 2 doesn’t exist in a vacuum because it’s a live-service game that’s burned players for years with power resets FOMO and broken promises your view is logical but it lacks empathy for the average player who's been through this cycle too many times that’s where it falls apart fixes are good but how they’re delivered matters just as much