Really well put together post and you hit the nail on the head. I don’t believe invis itself is the problem, it fully falls on RDM. Any exotic that gives passive aim assistance is going to be strong, especially when you stack on other bonuses.
What I’d like to see is RDM being reverted to its prior state, but still allow it to work with class ability aspects. It was a pretty solid exotic before and the changes (to me) made it feel a bit awkward in PvE.
In my opinion, RDM is meant to be a PvE exotic. Infinite dodges in PvP were bound from the start to cause problems, adding all the hip fire buffs only added to the fire.
Don’t get me wrong though, I like that there’s a hip fire exotic. I just believe that at the moment it’s a bit too hot. I suggest moving the hip fire bonuses to Speedloader Slacks. It’s an underused exotic and I believe this would give it some much needed help.
At this point in time, Speedloader Slacks grants handling and reload bonuses upon dodging. Kills while the buff is active makes the effect stronger and refreshes the duration. As you can see, this exotic is already centered around weapon buffing. Moving hip fire bonuses to this exotic would lean more into the weapon platform builds.
Also, from an aesthetics standpoint, the exotic already looks pretty cowboy-like. It could desperately use an ornament though.
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I would love this change.
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I actually like this idea a lot. If the hip fire bonus is tied to a scaling number based off of kills and is initially dependent on an initial dodge would help balance out the basic functionality of the exotic. It might further need tweaked where it limits the class ability energy returned when Gamblers dodging near PvP opponents?
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I’ve always wanted more of a reason to use Speedloader Slacks. The buffs being tied to an initial dodge and kills should balance it out nicely. A flaw you made me realize though is that these buffs are shared with teammates, which could cause a problem. Who knows? Maybe not. I’m adamant in my belief that gamblers dodge in PvP is NOT a problem. Hunter melees as a whole are vastly underwhelming, with exceptions for smoke bomb and the strand one. Smokes are good against bad players. Strand is good for countering handholding. That’s about it. It only starts to feel oppressive with RDM. However, I could see it increasing dodge cooldown or overriding it entirely for the proposed Speedloader Slacks rework.
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Thank you for responding