100% on that I mean the game PVE should be challenging but after running multiple raids different raids and then you go in there and multiple loadouts are not working kind of BS. With the cheap stomp mechanics and knocking off the ledge. I gave that one quest up a while until I had some clanmatea helped me and we destroyed them within seconds still BS.
English
-
Agreed. Feels beyond stupid to me how poorly Bungie has done balance. It's a mix of difficulty and mechanics at this point that cause problems. Ghost and Duality with their terrible mechanics and especially with Ghost on the bosses being absolute bullet spongues that basically heal a portion of their health thanks to needing to break the shield first. Then there is the factor of changes like Vault where you have to destroy the first set of Oracles in a specific order or get potentially an instant wipe along side champs being thrown in to limit loadouts to whatever artifact perks or exotics give the anti-champ effect. It's all literally just to bloat play time numbers to look like they are still popular. They seem to forget the fact that a player count also shows how popular they are due to the fact we are currently in a lower player count than even Curse of Osiris. As if trying to release all this eververse stuff could keep them afloat normally. Too bad there are, as Mr. Gaming Councilor calls them, Bungie Ball Fondlers who are willing to throw around $80 or so for a set of star wars ornaments.