I haven't played them, but Fallout 4 is literally the worst game I've ever played, and Fallout 3 is kind of meh overall, so 1 & 2 would have to be pretty bad for this to be false.
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Edited by Strawberry Pop-Tart: 4/4/2025 4:33:10 AMFallout 4 is actually awful, story wise it's abysmal and mechanically it was outdated even when it was released. Never played 3 simply because it was made by the people who made 4. Although Fallout New Vegas is one of the best games ever made but it wasn't created by the people who did 1-4. [spoiler]insane hot take but 76 is way better than 4 [/spoiler]
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We seem to disagree on almost everything, but it seems Fallout 4 is just so incredibly bad that even we can agree on that one! Although, I don’t like the term “outdated” in game design, but that’s another discussion. Fallout 3 is… Fine. If you have New Vegas there’s literally no reason to play it, though, as it really is worse in every conceivable way. It’s not as horrible as 4, though. Like, I had enough fun with it. New Vegas is indeed a masterpiece, though. [spoiler]I never played 76, but I know Unseelie agrees that it’s better than 4. I trust her judgment![/spoiler]
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There's always something that unites people! I have no idea though why some people hail it as the "best" Fallout game. I know you're a writer so I'd imagine you probably were doing everything in your power not to lose your mind with the dreadful writing in that game, especially with the dialogue. And when I said "outdated" I meant it in its purest form that there are a lot of obsolete functions in the mechanics and gameplay design. But that's to be expected when you are using a dinosaur of an engine to create a game.
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Eh, I can actually overlook bad writing pretty easily if the gameplay is good. I really liked Harvestella, for instance, and that game’s writing is even worse than Fallout 4! Of course, Fallout 4’s gameplay is also awful. Shallow, and boring. Removed literally everything that made the old games fun. When I say I dislike the term “outdated”, it’s because it comes with this implication that just because a mechanic has fallen out of favor with modern audiences, it’s somehow “bad”. But, that’s not at all true. Take the dodge roll for instance. If you make an action game nowadays, you’re almost definitely going to have one (or an equivalent like a dash or short teleport). If you forgoe a dodge roll, you’ll get labeled as “outdated”, and people will claim your game is about trading hits, because apparently modern gamers don’t know how to dodge the old fashioned way anymore. Not having a dodge, though, can: -Require you to pay closer attention to enemy attacks. With no i-frames, you have to make sure you actually dodge, not spam the dodge button. -Require you to instead block/parry, which can create interesting gameplay scenarios that would otherwise be ignored in favor of spamming dodge. -Perhaps you’re not supposed to be able to dodge every hit, and the main combat challenge comes from making sure you bring the right tools into the dungeon. By removing dodge and ensuring you have to take damage, you need to make sure your build is properly optimized, or you die. A lot of game design is built not around “good” or “bad”, but instead built around “why”. Sometimes that “why” isn’t up your alley, and certain “whys” resonate more with modern gamers, leading to mechanics that feel “out of date”, but you can still get interesting & unique games by using them.