they are trying to manipulate players into changing their class due to long q times, because a crazy number are hunters and never change
but not many players want to repeat grinds on multiple characters, the game simply isn't enough fun to do that - it's grindy and tedious way too often
I remember way back in the early days of Destiny, in a dev interview, the guy flat- out EXPECTED everyone to be playing 3 characters. It was the first time I realized how out of touch devs can be.
you gotta understand we're with the maintenance team, all the best devs are on new or increasing franchises, not the declining destiny one. These guys will endlessly treat us as an ant farm, read nothing but metrics, and have no 'fun' vision to share with players. Just manipulation, to get more grind out of equal or less content.
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[quote] I remember way back in the early days of Destiny, in a dev interview, the guy flat- out EXPECTED everyone to be playing 3 characters. It was the first time I realized how out of touch devs can be.[/quote] They've built the entire game & future budget expectancy on people running everything 3 times. There's lots of little sneaky things they do to boost time too, like remember D2 campaign when you only got a sparrow after finishing the campaign & a lot of spawn points were miles away from where you started, especially io which had you walking from patrol areas to the next area, this little trick adds maybe an hour to your campaign so makes it seem like it took 4 hours instead of 3, now multiply that hour by 4 million players & that's 4 million hours extra playtime going to the Devs bonus who worked on the campaign. Incase you didnt know, a lot of Devs have bonuses tied to playtime in content they/team worked on, it was meant to incentivize quality products but humans being humans & working for a megacorp being what it is, people used the cheese of artificially extending playtime.
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Additionally, the absolutely tone deaf impartations they've inflicted upon the sandbox are too calculated to be a mistake. In other words........they're intentionally tanking the franchise guys. [b]WAKE UP![/b]
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Been saying this for a few years. I felt like this when lightfall released, they alienated almost everyone, making base game harder & endgame easier & after years of reading of Devs being tired of destiny & it being almost a punishment if you're left working on it, it was no surprise a few weeks ago to hear lianna the ex community manager saying on twitter that it was disgusting how bungie wanted destiny to fail & end the franchise with lightfall. For context, Joe Blackburn became game director after he returned from riot, discord chatter was he was out there as punishment for leaving bungie a year earlier, they needed a scapegoat & he stepped up. They authorized the sweeping changes on his watch, then when it flopped & Sony wanted a head he was pushed. Another rumour was DMG wanted to move to marathon, potentially as a very inexperienced dev but at worst the head community manager, & when told cozmo was getting that gig & he was staying on destiny he left. Unable to get a job after a year he came back, on destiny. None of that is confirmed, just chatter & rumour but adds up in this context.
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Interesting, informative and most of all.....unsurprising! The most important event for the future of [i]Destiny[/i] is the absolute failure of [i]Marathon[/i]. Anything that produced by [i]Bungie[/i] [b]MUST[/b] fail if [i]Destiny[/i] is to survive.
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They've a 30 year history of only ever running 1 game. Watched part of a video earlier that auto played & the guy was saying how as a company, running an extraction shooter were you just build 1 map & manage that, & sell microtransactions, is far far easier than running destiny which needs constant updates, content, voice lines, story, music, daily issues, gamebreaking bugs, nonstop complaints on top of a dying ageing playerbase which has been losing income year on year since Shadowkeep, as a business it's a no brainer. Bungies issue came with messing up & needing a buyer, so the new boss, Sony will take any profit, it's very black & white for them, especially with a 3.6b dollar defect to fill, so they're making sure destiny continues. It feels short term, like 1-2 more years by which time if numbers keep falling it won't be worth keeping going BUT if as expected there's big staff changes, especially management with a lot rumoured to be moving on, once the final takeover bonuses are paid next summer (marathon needs to release to trigger it I think) we could see new staff, rejuvenation of the game or a new game plan. On the flip side if marathon flops, & it might , especially given the expected £40 price point, then the studio becomes non profitable & we might get a firewalk shutdown. Seattle outlay is enormous & Sony didn't hesitate to shut firewalk as soon as concord flopped, wages & rent are probably more than some franchises yearly profit margins.