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originally posted in: Fusions are too
3/21/2025 2:03:17 PM
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The faster shooting ones just have no downside. The range difference from Zealots to Glacioclasm, for example, is pitiful at the cost of nearly 2x the charge time. I think Precisions and High Impacts are more or less fair given you can react to the audio cues but Adaptives and Rapid Fires are just uncounterable. I think D1’s projectile fusions were way more balanced and had a higher amount of skill expression, but I know many people will dislike the idea that fusions would then have much crazier theoretical range even if most players would not be able to consistently hit them.
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  • [quote]The faster shooting ones just have no downside. The range difference from Zealots to Glacioclasm, for example, is pitiful at the cost of nearly 2x the charge time. I think Precisions and High Impacts are more or less fair given you can react to the audio cues but Adaptives and Rapid Fires are just uncounterable. I think D1’s projectile fusions were way more balanced and had a higher amount of skill expression, but I know many people will dislike the idea that fusions would then have much crazier theoretical range even if most players would not be able to consistently hit them.[/quote] They could just reduce the effective range and increase the spread once they are projectile again. But I agree with everything you have said here. High Impacts shoot too far as well, but the cues are better.

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